Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id FIELDLAYER_CURVE_PREMODE in FLCurve

Note that this is not the actual code from the FLCurve file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (FLCurve.res)


LONG  FIELDLAYER_CURVE_PREMODE
{
SCALE_H  ;                          
    CYCLE 
    {         FIELDLAYER_CURVE_MODE_CLAMP; 
        -1; 
        FIELDLAYER_CURVE_MODE_VELOCITY; 
        FIELDLAYER_CURVE_MODE_CURVE; 
        -1; 
        FIELDLAYER_CURVE_MODE_LOOP; 
        FIELDLAYER_CURVE_MODE_PINGPONG; 
    }
}
            

Header File Code (FLCurve.h)

#ifndef FLCURVE_H__
#define FLCURVE_H__
enum
{
  FIELDLAYER_CURVE_PREMODE = 1000,  //First ID should start at 1000
    FIELDLAYER_CURVE_MODE_CLAMP = 1,
    -1 = 2,
    FIELDLAYER_CURVE_MODE_VELOCITY = 3,
    FIELDLAYER_CURVE_MODE_CURVE = 4,
    -1 = 5,
    FIELDLAYER_CURVE_MODE_LOOP = 6,
    FIELDLAYER_CURVE_MODE_PINGPONG = 7,
};
#endif	// FLCURVE_H__

String File Code (FLCurve.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  FIELDLAYER_CURVE_PREMODE    "BeforeCurve";
    FIELDLAYER_CURVE_MODE_CLAMP    "Clamp";
    -1    "";
    FIELDLAYER_CURVE_MODE_VELOCITY    "Continue";
    FIELDLAYER_CURVE_MODE_CURVE    "Curve";
    -1    "";
    FIELDLAYER_CURVE_MODE_LOOP    "Loop";
    FIELDLAYER_CURVE_MODE_PINGPONG    "PingPong";
}