Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id FIELDLAYER_GRADIENT_SOURCE in FLGradient

Note that this is not the actual code from the FLGradient file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (FLGradient.res)


LONG  FIELDLAYER_GRADIENT_SOURCE
{
                        
    CYCLE 
    {         FIELDLAYER_GRADIENT_SOURCE_VALUE; 
        FIELDLAYER_GRADIENT_SOURCE_COLOR; 
        FIELDLAYER_GRADIENT_SOURCE_DIRECTION; 
    }
}
            

Header File Code (FLGradient.h)

#ifndef FLGRADIENT_H__
#define FLGRADIENT_H__
enum
{
  FIELDLAYER_GRADIENT_SOURCE = 1000,  //First ID should start at 1000
    FIELDLAYER_GRADIENT_SOURCE_VALUE = 1,
    FIELDLAYER_GRADIENT_SOURCE_COLOR = 2,
    FIELDLAYER_GRADIENT_SOURCE_DIRECTION = 3,
};
#endif	// FLGRADIENT_H__

String File Code (FLGradient.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  FIELDLAYER_GRADIENT_SOURCE    "Source";
    FIELDLAYER_GRADIENT_SOURCE_VALUE    "Value";
    FIELDLAYER_GRADIENT_SOURCE_COLOR    "Color";
    FIELDLAYER_GRADIENT_SOURCE_DIRECTION    "Direction";
}