Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID FIELDLAYER_POLYGON_MODE
Element Information
Sample Code
Example code for the id FIELDLAYER_POLYGON_MODE in FLpolygonobject
Note that this is not the actual code from the FLpolygonobject file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (FLpolygonobject.res)
LONG FIELDLAYER_POLYGON_MODE { CYCLE { FIELDLAYER_POLYGON_MODE_POINTS; FIELDLAYER_POLYGON_MODE_SURFACE; FIELDLAYER_POLYGON_MODE_VOLUME; } }
Header File Code (FLpolygonobject.h)
#ifndef FLPOLYGONOBJECT_H__ #define FLPOLYGONOBJECT_H__ enum { FIELDLAYER_POLYGON_MODE = 1000, //First ID should start at 1000 FIELDLAYER_POLYGON_MODE_POINTS = 1, FIELDLAYER_POLYGON_MODE_SURFACE = 2, FIELDLAYER_POLYGON_MODE_VOLUME = 3, }; #endif // FLPOLYGONOBJECT_H__
String File Code (FLpolygonobject.str)
// C4D-StringResource // Identifier Text STRINGTABLE { FIELDLAYER_POLYGON_MODE "Mode"; FIELDLAYER_POLYGON_MODE_POINTS "Points"; FIELDLAYER_POLYGON_MODE_SURFACE "Surface"; FIELDLAYER_POLYGON_MODE_VOLUME "Volume"; }