Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID FIELDLAYER_PROXIMITY_MODE
Element Information
Sample Code
Example code for the id FIELDLAYER_PROXIMITY_MODE in FLproximity
Note that this is not the actual code from the FLproximity file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (FLproximity.res)
LONG FIELDLAYER_PROXIMITY_MODE { CYCLE { FIELDLAYER_PROXIMITY_MODE_NONE; FIELDLAYER_PROXIMITY_MODE_MAX; FIELDLAYER_PROXIMITY_MODE_MIN; FIELDLAYER_PROXIMITY_MODE_AVG; FIELDLAYER_PROXIMITY_MODE_GROW; } }
Header File Code (FLproximity.h)
#ifndef FLPROXIMITY_H__ #define FLPROXIMITY_H__ enum { FIELDLAYER_PROXIMITY_MODE = 1000, //First ID should start at 1000 FIELDLAYER_PROXIMITY_MODE_NONE = 1, FIELDLAYER_PROXIMITY_MODE_MAX = 2, FIELDLAYER_PROXIMITY_MODE_MIN = 3, FIELDLAYER_PROXIMITY_MODE_AVG = 4, FIELDLAYER_PROXIMITY_MODE_GROW = 5, }; #endif // FLPROXIMITY_H__
String File Code (FLproximity.str)
// C4D-StringResource // Identifier Text STRINGTABLE { FIELDLAYER_PROXIMITY_MODE "Mode"; FIELDLAYER_PROXIMITY_MODE_NONE "None"; FIELDLAYER_PROXIMITY_MODE_MAX "Max"; FIELDLAYER_PROXIMITY_MODE_MIN "Min"; FIELDLAYER_PROXIMITY_MODE_AVG "Average"; FIELDLAYER_PROXIMITY_MODE_GROW "Grow"; }