Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID CADIMPORT_SEW
Element Information
Sample Code
Example code for the id CADIMPORT_SEW in Fcadimport
Note that this is not the actual code from the Fcadimport file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Fcadimport.res)
LONG CADIMPORT_SEW { DEFAULT CADIMPORT_SEW_KEEP_ORIGINAL_BODIES; CYCLE { CADIMPORT_SEW_NONE; CADIMPORT_SEW_KEEP_ORIGINAL_BODIES; CADIMPORT_SEW_CREATE_BODIES_BY_TOPOLOGY; CADIMPORT_SEW_CREATE_BODIES_BY_COLOR; CADIMPORT_SEW_CREATE_BODIES_BY_LAYER; } }
Header File Code (Fcadimport.h)
#ifndef FCADIMPORT_H__ #define FCADIMPORT_H__ enum { CADIMPORT_SEW = 1000, //First ID should start at 1000 CADIMPORT_SEW_NONE = 1, CADIMPORT_SEW_KEEP_ORIGINAL_BODIES = 2, CADIMPORT_SEW_CREATE_BODIES_BY_TOPOLOGY = 3, CADIMPORT_SEW_CREATE_BODIES_BY_COLOR = 4, CADIMPORT_SEW_CREATE_BODIES_BY_LAYER = 5, }; #endif // FCADIMPORT_H__
String File Code (Fcadimport.str)
// C4D-StringResource // Identifier Text STRINGTABLE { CADIMPORT_SEW "Combine"; CADIMPORT_SEW_NONE "None"; CADIMPORT_SEW_KEEP_ORIGINAL_BODIES "OriginalBodies"; CADIMPORT_SEW_CREATE_BODIES_BY_TOPOLOGY "ByTopology"; CADIMPORT_SEW_CREATE_BODIES_BY_COLOR "ByColor"; CADIMPORT_SEW_CREATE_BODIES_BY_LAYER "ByLayer"; }