Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID FIELD_ROTATIONMODE
Element Information
Sample Code
Example code for the id FIELD_ROTATIONMODE in Fieldremapper
Note that this is not the actual code from the Fieldremapper file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Fieldremapper.res)
LONG FIELD_ROTATIONMODE { CYCLE { FIELD_ROTATIONMODE_OFF; -1; FIELD_ROTATIONMODE_NORMALIZE; -1; FIELD_ROTATIONMODE_REMAP; FIELD_ROTATIONMODE_ATTENUATE; -1; FIELD_ROTATIONMODE_INVERSESQUARE; } }
Header File Code (Fieldremapper.h)
#ifndef FIELDREMAPPER_H__ #define FIELDREMAPPER_H__ enum { FIELD_ROTATIONMODE = 1000, //First ID should start at 1000 FIELD_ROTATIONMODE_OFF = 1, -1 = 2, FIELD_ROTATIONMODE_NORMALIZE = 3, -1 = 4, FIELD_ROTATIONMODE_REMAP = 5, FIELD_ROTATIONMODE_ATTENUATE = 6, -1 = 7, FIELD_ROTATIONMODE_INVERSESQUARE = 8, }; #endif // FIELDREMAPPER_H__
String File Code (Fieldremapper.str)
// C4D-StringResource // Identifier Text STRINGTABLE { FIELD_ROTATIONMODE "Strength"; FIELD_ROTATIONMODE_OFF "NoRemap"; -1 ""; FIELD_ROTATIONMODE_NORMALIZE "Normalize"; -1 ""; FIELD_ROTATIONMODE_REMAP "Remap"; FIELD_ROTATIONMODE_ATTENUATE "UseValue"; -1 ""; FIELD_ROTATIONMODE_INVERSESQUARE "InverseSquare"; }