Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_FLOATFUNC_FUNC
Element Information
Sample Code
Example code for the id GV_FLOATFUNC_FUNC in GVfloatfunc
Note that this is not the actual code from the GVfloatfunc file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVfloatfunc.res)
LONG GV_FLOATFUNC_FUNC { CYCLE { TYPE_EXP; TYPE_LN; TYPE_LN10; TYPE_SQRT; TYPE_FLOOR; TYPE_CEIL; TYPE_POW; TYPE_POW2; } }
Header File Code (GVfloatfunc.h)
#ifndef GVFLOATFUNC_H__ #define GVFLOATFUNC_H__ enum { GV_FLOATFUNC_FUNC = 1000, //First ID should start at 1000 TYPE_EXP = 1, TYPE_LN = 2, TYPE_LN10 = 3, TYPE_SQRT = 4, TYPE_FLOOR = 5, TYPE_CEIL = 6, TYPE_POW = 7, TYPE_POW2 = 8, }; #endif // GVFLOATFUNC_H__
String File Code (GVfloatfunc.str)
// C4D-StringResource // Identifier Text STRINGTABLE { GV_FLOATFUNC_FUNC "Function"; TYPE_EXP "Exp"; TYPE_LN "Ln"; TYPE_LN10 "Ln10"; TYPE_SQRT "Sqrt"; TYPE_FLOOR "Floor"; TYPE_CEIL "Ceil"; TYPE_POW "Pow"; TYPE_POW2 "Pow2"; }