Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_HAIR_PROXIMITY_MODE
Element Information
Sample Code
Example code for the id GV_HAIR_PROXIMITY_MODE in GVhair_proximity
Note that this is not the actual code from the GVhair_proximity file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVhair_proximity.res)
LONG GV_HAIR_PROXIMITY_MODE { CYCLE { GV_HAIR_PROXIMITY_MODE_GUIDE; GV_HAIR_PROXIMITY_MODE_DYNAMIC_GUIDE; GV_HAIR_PROXIMITY_MODE_HAIR; } }
Header File Code (GVhair_proximity.h)
#ifndef GVHAIR_PROXIMITY_H__ #define GVHAIR_PROXIMITY_H__ enum { GV_HAIR_PROXIMITY_MODE = 1000, //First ID should start at 1000 GV_HAIR_PROXIMITY_MODE_GUIDE = 1, GV_HAIR_PROXIMITY_MODE_DYNAMIC_GUIDE = 2, GV_HAIR_PROXIMITY_MODE_HAIR = 3, }; #endif // GVHAIR_PROXIMITY_H__
String File Code (GVhair_proximity.str)
// C4D-StringResource // Identifier Text STRINGTABLE { GV_HAIR_PROXIMITY_MODE "Mode"; GV_HAIR_PROXIMITY_MODE_GUIDE "Guides"; GV_HAIR_PROXIMITY_MODE_DYNAMIC_GUIDE "DynamicGuides"; GV_HAIR_PROXIMITY_MODE_HAIR "Hairs"; }