Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_MATH_FUNCTION_ID
Element Information
Sample Code
Example code for the id GV_MATH_FUNCTION_ID in GVmath
Note that this is not the actual code from the GVmath file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVmath.res)
LONG GV_MATH_FUNCTION_ID { CYCLE { GV_ADD_NODE_FUNCTION; GV_SUB_NODE_FUNCTION; GV_MUL_NODE_FUNCTION; GV_DIV_NODE_FUNCTION; GV_MOD_NODE_FUNCTION; } }
Header File Code (GVmath.h)
#ifndef GVMATH_H__ #define GVMATH_H__ enum { GV_MATH_FUNCTION_ID = 1000, //First ID should start at 1000 GV_ADD_NODE_FUNCTION = 1, GV_SUB_NODE_FUNCTION = 2, GV_MUL_NODE_FUNCTION = 3, GV_DIV_NODE_FUNCTION = 4, GV_MOD_NODE_FUNCTION = 5, }; #endif // GVMATH_H__
String File Code (GVmath.str)
// C4D-StringResource // Identifier Text STRINGTABLE { GV_MATH_FUNCTION_ID "Function"; GV_ADD_NODE_FUNCTION "Add"; GV_SUB_NODE_FUNCTION "Subtract"; GV_MUL_NODE_FUNCTION "Multiply"; GV_DIV_NODE_FUNCTION "Divide"; GV_MOD_NODE_FUNCTION "Modulo"; }