Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_XPCHGGRP_NODE_INPUT_CHANGE_MASS
Element Information
Sample Code
Example code for the id GV_XPCHGGRP_NODE_INPUT_CHANGE_MASS in GVxpchggrp
Note that this is not the actual code from the GVxpchggrp file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVxpchggrp.res)
BOOL GV_XPCHGGRP_NODE_INPUT_CHANGE_MASS { INPORT ; EDITPORT ; }
Header File Code (GVxpchggrp.h)
#ifndef GVXPCHGGRP_H__ #define GVXPCHGGRP_H__ enum { GV_XPCHGGRP_NODE_INPUT_CHANGE_MASS = 1000, //First ID should start at 1000 }; #endif // GVXPCHGGRP_H__
String File Code (GVxpchggrp.str)
// C4D-StringResource // Identifier Text STRINGTABLE { GV_XPCHGGRP_NODE_INPUT_CHANGE_MASS "Mass"; }