Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_XPEMIT_NODE_COLOR_MODE
Element Information
Sample Code
Example code for the id GV_XPEMIT_NODE_COLOR_MODE in GVxpemit
Note that this is not the actual code from the GVxpemit file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVxpemit.res)
LONG GV_XPEMIT_NODE_COLOR_MODE { CYCLE { NODE_PARTICLES_COLOR_MODE_SINGLE; NODE_PARTICLES_COLOR_MODE_RANDOM; NODE_PARTICLES_COLOR_MODE_SHADER; } }
Header File Code (GVxpemit.h)
#ifndef GVXPEMIT_H__ #define GVXPEMIT_H__ enum { GV_XPEMIT_NODE_COLOR_MODE = 1000, //First ID should start at 1000 NODE_PARTICLES_COLOR_MODE_SINGLE = 1, NODE_PARTICLES_COLOR_MODE_RANDOM = 2, NODE_PARTICLES_COLOR_MODE_SHADER = 3, }; #endif // GVXPEMIT_H__
String File Code (GVxpemit.str)
// C4D-StringResource // Identifier Text STRINGTABLE { GV_XPEMIT_NODE_COLOR_MODE "ColorMode"; NODE_PARTICLES_COLOR_MODE_SINGLE "SingleColor"; NODE_PARTICLES_COLOR_MODE_RANDOM "RandomColor"; NODE_PARTICLES_COLOR_MODE_SHADER "UseShader"; }