Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id GV_XPEMIT_NODE_EDITOR in GVxpemit

Note that this is not the actual code from the GVxpemit file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (GVxpemit.res)


LONG  GV_XPEMIT_NODE_EDITOR
{
                        
    CYCLE 
    {         NODE_EDITOR_DOT; 
        NODE_EDITOR_TICK; 
        NODE_EDITOR_AXIS; 
        NODE_EDITOR_BOX; 
        NODE_EDITOR_BOX3D; 
        NODE_EDITOR_BOX3D_FILLED; 
        NODE_EDITOR_SPHERE; 
        NODE_EDITOR_LINE; 
        NODE_EDITOR_CIRCLE; 
        NODE_EDITOR_CIRCLE_FILLED; 
        NODE_EDITOR_NONE; 
    }
}
            

Header File Code (GVxpemit.h)

#ifndef GVXPEMIT_H__
#define GVXPEMIT_H__
enum
{
  GV_XPEMIT_NODE_EDITOR = 1000,  //First ID should start at 1000
    NODE_EDITOR_DOT = 1,
    NODE_EDITOR_TICK = 2,
    NODE_EDITOR_AXIS = 3,
    NODE_EDITOR_BOX = 4,
    NODE_EDITOR_BOX3D = 5,
    NODE_EDITOR_BOX3D_FILLED = 6,
    NODE_EDITOR_SPHERE = 7,
    NODE_EDITOR_LINE = 8,
    NODE_EDITOR_CIRCLE = 9,
    NODE_EDITOR_CIRCLE_FILLED = 10,
    NODE_EDITOR_NONE = 11,
};
#endif	// GVXPEMIT_H__

String File Code (GVxpemit.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  GV_XPEMIT_NODE_EDITOR    "EditorShape";
    NODE_EDITOR_DOT    "Dots";
    NODE_EDITOR_TICK    "Ticks";
    NODE_EDITOR_AXIS    "Axes";
    NODE_EDITOR_BOX    "Squares";
    NODE_EDITOR_BOX3D    "Box";
    NODE_EDITOR_BOX3D_FILLED    "Box(Filled)";
    NODE_EDITOR_SPHERE    "Spheres";
    NODE_EDITOR_LINE    "Lines";
    NODE_EDITOR_CIRCLE    "Circle";
    NODE_EDITOR_CIRCLE_FILLED    "Circle(Filled)";
    NODE_EDITOR_NONE    "None";
}