Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_XPEMIT_NODE_EMITTER_ROTATE_RANDOM
Element Information
Sample Code
Example code for the id GV_XPEMIT_NODE_EMITTER_ROTATE_RANDOM in GVxpemit
Note that this is not the actual code from the GVxpemit file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVxpemit.res)
LONG GV_XPEMIT_NODE_EMITTER_ROTATE_RANDOM { CYCLE { NODE_EMITTER_ROTATE_RANDOM_HPB; NODE_EMITTER_ROTATE_RANDOM_HP; NODE_EMITTER_ROTATE_RANDOM_HB; NODE_EMITTER_ROTATE_RANDOM_PB; NODE_EMITTER_ROTATE_RANDOM_H; NODE_EMITTER_ROTATE_RANDOM_P; NODE_EMITTER_ROTATE_RANDOM_B; } }
Header File Code (GVxpemit.h)
#ifndef GVXPEMIT_H__ #define GVXPEMIT_H__ enum { GV_XPEMIT_NODE_EMITTER_ROTATE_RANDOM = 1000, //First ID should start at 1000 NODE_EMITTER_ROTATE_RANDOM_HPB = 1, NODE_EMITTER_ROTATE_RANDOM_HP = 2, NODE_EMITTER_ROTATE_RANDOM_HB = 3, NODE_EMITTER_ROTATE_RANDOM_PB = 4, NODE_EMITTER_ROTATE_RANDOM_H = 5, NODE_EMITTER_ROTATE_RANDOM_P = 6, NODE_EMITTER_ROTATE_RANDOM_B = 7, }; #endif // GVXPEMIT_H__
String File Code (GVxpemit.str)
// C4D-StringResource // Identifier Text STRINGTABLE { GV_XPEMIT_NODE_EMITTER_ROTATE_RANDOM "RandomOrientation"; NODE_EMITTER_ROTATE_RANDOM_HPB "HPB"; NODE_EMITTER_ROTATE_RANDOM_HP "HP"; NODE_EMITTER_ROTATE_RANDOM_HB "HB"; NODE_EMITTER_ROTATE_RANDOM_PB "PB"; NODE_EMITTER_ROTATE_RANDOM_H "H"; NODE_EMITTER_ROTATE_RANDOM_P "P"; NODE_EMITTER_ROTATE_RANDOM_B "B"; }