Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id GV_XPEMIT_NODE_EMITTER_SHAPE_OBJECT_EMISSION in GVxpemit

Note that this is not the actual code from the GVxpemit file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (GVxpemit.res)


LONG  GV_XPEMIT_NODE_EMITTER_SHAPE_OBJECT_EMISSION
{
                        
    CYCLE 
    {         NODE_EMITTER_SHAPE_OBJECT_EMISSION_POLYCENTRE; 
        NODE_EMITTER_SHAPE_OBJECT_EMISSION_POLYAREA; 
        NODE_EMITTER_SHAPE_OBJECT_EMISSION_TEXTURE; 
        NODE_EMITTER_SHAPE_OBJECT_EMISSION_POINT; 
        NODE_EMITTER_SHAPE_OBJECT_EMISSION_EDGE; 
        NODE_EMITTER_SHAPE_OBJECT_EMISSION_POS; 
        NODE_EMITTER_SHAPE_OBJECT_EMISSION_FILL; 
        NODE_EMITTER_SHAPE_OBJECT_EMISSION_GRID; 
    }
}
            

Header File Code (GVxpemit.h)

#ifndef GVXPEMIT_H__
#define GVXPEMIT_H__
enum
{
  GV_XPEMIT_NODE_EMITTER_SHAPE_OBJECT_EMISSION = 1000,  //First ID should start at 1000
    NODE_EMITTER_SHAPE_OBJECT_EMISSION_POLYCENTRE = 1,
    NODE_EMITTER_SHAPE_OBJECT_EMISSION_POLYAREA = 2,
    NODE_EMITTER_SHAPE_OBJECT_EMISSION_TEXTURE = 3,
    NODE_EMITTER_SHAPE_OBJECT_EMISSION_POINT = 4,
    NODE_EMITTER_SHAPE_OBJECT_EMISSION_EDGE = 5,
    NODE_EMITTER_SHAPE_OBJECT_EMISSION_POS = 6,
    NODE_EMITTER_SHAPE_OBJECT_EMISSION_FILL = 7,
    NODE_EMITTER_SHAPE_OBJECT_EMISSION_GRID = 8,
};
#endif	// GVXPEMIT_H__

String File Code (GVxpemit.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  GV_XPEMIT_NODE_EMITTER_SHAPE_OBJECT_EMISSION    "EmitFrom";
    NODE_EMITTER_SHAPE_OBJECT_EMISSION_POLYCENTRE    "PolygonCentre";
    NODE_EMITTER_SHAPE_OBJECT_EMISSION_POLYAREA    "PolygonArea";
    NODE_EMITTER_SHAPE_OBJECT_EMISSION_TEXTURE    "GreyscaleTexture";
    NODE_EMITTER_SHAPE_OBJECT_EMISSION_POINT    "Points";
    NODE_EMITTER_SHAPE_OBJECT_EMISSION_EDGE    "Edges";
    NODE_EMITTER_SHAPE_OBJECT_EMISSION_POS    "ObjectPosition";
    NODE_EMITTER_SHAPE_OBJECT_EMISSION_FILL    "ObjectVolume";
    NODE_EMITTER_SHAPE_OBJECT_EMISSION_GRID    "VoxelGrid";
}