Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_XPEMIT_NODE_EMITTER_SOURCE_TEXTURE_CHANNEL_SPEED
Element Information
Sample Code
Example code for the id GV_XPEMIT_NODE_EMITTER_SOURCE_TEXTURE_CHANNEL_SPEED in GVxpemit
Note that this is not the actual code from the GVxpemit file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVxpemit.res)
LONG GV_XPEMIT_NODE_EMITTER_SOURCE_TEXTURE_CHANNEL_SPEED { CYCLE { NODE_SOURCE_CHANNEL_NONE; NODE_SOURCE_CHANNEL_COLOR; NODE_SOURCE_CHANNEL_DIFFUSION; NODE_SOURCE_CHANNEL_LUMINANCE; NODE_SOURCE_CHANNEL_TRANSPARENCY; NODE_SOURCE_CHANNEL_REFLECTION; NODE_SOURCE_CHANNEL_BUMP; NODE_SOURCE_CHANNEL_ALPHA; NODE_SOURCE_CHANNEL_DISP; } }
Header File Code (GVxpemit.h)
#ifndef GVXPEMIT_H__ #define GVXPEMIT_H__ enum { GV_XPEMIT_NODE_EMITTER_SOURCE_TEXTURE_CHANNEL_SPEED = 1000, //First ID should start at 1000 NODE_SOURCE_CHANNEL_NONE = 1, NODE_SOURCE_CHANNEL_COLOR = 2, NODE_SOURCE_CHANNEL_DIFFUSION = 3, NODE_SOURCE_CHANNEL_LUMINANCE = 4, NODE_SOURCE_CHANNEL_TRANSPARENCY = 5, NODE_SOURCE_CHANNEL_REFLECTION = 6, NODE_SOURCE_CHANNEL_BUMP = 7, NODE_SOURCE_CHANNEL_ALPHA = 8, NODE_SOURCE_CHANNEL_DISP = 9, }; #endif // GVXPEMIT_H__
String File Code (GVxpemit.str)
// C4D-StringResource // Identifier Text STRINGTABLE { GV_XPEMIT_NODE_EMITTER_SOURCE_TEXTURE_CHANNEL_SPEED "SpeedChannel"; NODE_SOURCE_CHANNEL_NONE "None"; NODE_SOURCE_CHANNEL_COLOR "Color"; NODE_SOURCE_CHANNEL_DIFFUSION "Diffusion"; NODE_SOURCE_CHANNEL_LUMINANCE "Luminance"; NODE_SOURCE_CHANNEL_TRANSPARENCY "Transparency"; NODE_SOURCE_CHANNEL_REFLECTION "Reflection"; NODE_SOURCE_CHANNEL_BUMP "Bump"; NODE_SOURCE_CHANNEL_ALPHA "Alpha"; NODE_SOURCE_CHANNEL_DISP "Displacement"; }