Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_XPEMIT_NODE_EMITTER_SOURCE_TEXTURE_TEST
Element Information
Sample Code
Example code for the id GV_XPEMIT_NODE_EMITTER_SOURCE_TEXTURE_TEST in GVxpemit
Note that this is not the actual code from the GVxpemit file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVxpemit.res)
LONG GV_XPEMIT_NODE_EMITTER_SOURCE_TEXTURE_TEST { CYCLE { NODE_TEXTURE_TEST_BRIGHT; NODE_TEXTURE_TEST_RED; NODE_TEXTURE_TEST_GREEN; NODE_TEXTURE_TEST_BLUE; } }
Header File Code (GVxpemit.h)
#ifndef GVXPEMIT_H__ #define GVXPEMIT_H__ enum { GV_XPEMIT_NODE_EMITTER_SOURCE_TEXTURE_TEST = 1000, //First ID should start at 1000 NODE_TEXTURE_TEST_BRIGHT = 1, NODE_TEXTURE_TEST_RED = 2, NODE_TEXTURE_TEST_GREEN = 3, NODE_TEXTURE_TEST_BLUE = 4, }; #endif // GVXPEMIT_H__
String File Code (GVxpemit.str)
// C4D-StringResource // Identifier Text STRINGTABLE { GV_XPEMIT_NODE_EMITTER_SOURCE_TEXTURE_TEST "Mode"; NODE_TEXTURE_TEST_BRIGHT "ColorBrightness"; NODE_TEXTURE_TEST_RED "Red"; NODE_TEXTURE_TEST_GREEN "Green"; NODE_TEXTURE_TEST_BLUE "Blue"; }