Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id GV_XPTURB_NODE_INPUT_REPEAT in GVxpturb

Note that this is not the actual code from the GVxpturb file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (GVxpturb.res)


LONG  GV_XPTURB_NODE_INPUT_REPEAT
{
INPORT  ;  EDITPORT  ;                          
    CYCLE 
    {         NODE_REPEAT_1; 
        NODE_REPEAT_2; 
        NODE_REPEAT_3; 
        NODE_REPEAT_4; 
        NODE_REPEAT_5; 
        NODE_REPEAT_6; 
        NODE_REPEAT_7; 
        NODE_REPEAT_8; 
        NODE_REPEAT_9; 
        NODE_REPEAT_10; 
    }
}
            

Header File Code (GVxpturb.h)

#ifndef GVXPTURB_H__
#define GVXPTURB_H__
enum
{
  GV_XPTURB_NODE_INPUT_REPEAT = 1000,  //First ID should start at 1000
    NODE_REPEAT_1 = 1,
    NODE_REPEAT_2 = 2,
    NODE_REPEAT_3 = 3,
    NODE_REPEAT_4 = 4,
    NODE_REPEAT_5 = 5,
    NODE_REPEAT_6 = 6,
    NODE_REPEAT_7 = 7,
    NODE_REPEAT_8 = 8,
    NODE_REPEAT_9 = 9,
    NODE_REPEAT_10 = 10,
};
#endif	// GVXPTURB_H__

String File Code (GVxpturb.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  GV_XPTURB_NODE_INPUT_REPEAT    "RepeatInterval";
    NODE_REPEAT_1    "2";
    NODE_REPEAT_2    "4";
    NODE_REPEAT_3    "8";
    NODE_REPEAT_4    "16";
    NODE_REPEAT_5    "32";
    NODE_REPEAT_6    "64";
    NODE_REPEAT_7    "128";
    NODE_REPEAT_8    "256";
    NODE_REPEAT_9    "512";
    NODE_REPEAT_10    "1024";
}