Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_XPWIND_NODE_AFFECTBY
Element Information
Sample Code
Example code for the id GV_XPWIND_NODE_AFFECTBY in GVxpwind
Note that this is not the actual code from the GVxpwind file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVxpwind.res)
LONG GV_XPWIND_NODE_AFFECTBY { CYCLE { NODE_WIND_AFFECTBY_NONE; NODE_WIND_AFFECTBY_DENSITY; NODE_WIND_AFFECTBY_MASS; NODE_WIND_AFFECTBY_SIZE; } }
Header File Code (GVxpwind.h)
#ifndef GVXPWIND_H__ #define GVXPWIND_H__ enum { GV_XPWIND_NODE_AFFECTBY = 1000, //First ID should start at 1000 NODE_WIND_AFFECTBY_NONE = 1, NODE_WIND_AFFECTBY_DENSITY = 2, NODE_WIND_AFFECTBY_MASS = 3, NODE_WIND_AFFECTBY_SIZE = 4, }; #endif // GVXPWIND_H__
String File Code (GVxpwind.str)
// C4D-StringResource // Identifier Text STRINGTABLE { GV_XPWIND_NODE_AFFECTBY "ForceAffectedBy"; NODE_WIND_AFFECTBY_NONE "Nothing"; NODE_WIND_AFFECTBY_DENSITY "Density"; NODE_WIND_AFFECTBY_MASS "Mass"; NODE_WIND_AFFECTBY_SIZE "Radius"; }