Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID HAIRMATERIAL_CURL_DIRECTION_AXIS
Element Information
Sample Code
Example code for the id HAIRMATERIAL_CURL_DIRECTION_AXIS in Mhairmaterial
Note that this is not the actual code from the Mhairmaterial file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Mhairmaterial.res)
LONG HAIRMATERIAL_CURL_DIRECTION_AXIS { CYCLE { HAIRMATERIAL_CURL_DIRECTION_AXIS_X; HAIRMATERIAL_CURL_DIRECTION_AXIS_Y; HAIRMATERIAL_CURL_DIRECTION_AXIS_Z; HAIRMATERIAL_CURL_DIRECTION_AXIS_SHADER; } }
Header File Code (Mhairmaterial.h)
#ifndef MHAIRMATERIAL_H__ #define MHAIRMATERIAL_H__ enum { HAIRMATERIAL_CURL_DIRECTION_AXIS = 1000, //First ID should start at 1000 HAIRMATERIAL_CURL_DIRECTION_AXIS_X = 1, HAIRMATERIAL_CURL_DIRECTION_AXIS_Y = 2, HAIRMATERIAL_CURL_DIRECTION_AXIS_Z = 3, HAIRMATERIAL_CURL_DIRECTION_AXIS_SHADER = 4, }; #endif // MHAIRMATERIAL_H__
String File Code (Mhairmaterial.str)
// C4D-StringResource // Identifier Text STRINGTABLE { HAIRMATERIAL_CURL_DIRECTION_AXIS "Axis"; HAIRMATERIAL_CURL_DIRECTION_AXIS_X "X"; HAIRMATERIAL_CURL_DIRECTION_AXIS_Y "Y"; HAIRMATERIAL_CURL_DIRECTION_AXIS_Z "Z"; HAIRMATERIAL_CURL_DIRECTION_AXIS_SHADER "Texture"; }