Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID HAIRMATERIAL_LIGHTING_TRANSPARENCY_BLEND
Element Information
Sample Code
Example code for the id HAIRMATERIAL_LIGHTING_TRANSPARENCY_BLEND in Mhairmaterial
Note that this is not the actual code from the Mhairmaterial file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Mhairmaterial.res)
LONG HAIRMATERIAL_LIGHTING_TRANSPARENCY_BLEND { CYCLE { HAIRMATERIAL_BLENDMODE_AVERAGE; HAIRMATERIAL_BLENDMODE_NORMAL; HAIRMATERIAL_BLENDMODE_MULTIPLY; HAIRMATERIAL_BLENDMODE_DIFFERENCE; HAIRMATERIAL_BLENDMODE_NEGATIVE; HAIRMATERIAL_BLENDMODE_ADD; HAIRMATERIAL_BLENDMODE_SUB; HAIRMATERIAL_BLENDMODE_XOR; HAIRMATERIAL_BLENDMODE_OVERWRITE; HAIRMATERIAL_BLENDMODE_LEVR; } }
Header File Code (Mhairmaterial.h)
#ifndef MHAIRMATERIAL_H__ #define MHAIRMATERIAL_H__ enum { HAIRMATERIAL_LIGHTING_TRANSPARENCY_BLEND = 1000, //First ID should start at 1000 HAIRMATERIAL_BLENDMODE_AVERAGE = 1, HAIRMATERIAL_BLENDMODE_NORMAL = 2, HAIRMATERIAL_BLENDMODE_MULTIPLY = 3, HAIRMATERIAL_BLENDMODE_DIFFERENCE = 4, HAIRMATERIAL_BLENDMODE_NEGATIVE = 5, HAIRMATERIAL_BLENDMODE_ADD = 6, HAIRMATERIAL_BLENDMODE_SUB = 7, HAIRMATERIAL_BLENDMODE_XOR = 8, HAIRMATERIAL_BLENDMODE_OVERWRITE = 9, HAIRMATERIAL_BLENDMODE_LEVR = 10, }; #endif // MHAIRMATERIAL_H__
String File Code (Mhairmaterial.str)
// C4D-StringResource // Identifier Text STRINGTABLE { HAIRMATERIAL_LIGHTING_TRANSPARENCY_BLEND "Blend"; HAIRMATERIAL_BLENDMODE_AVERAGE "Average"; HAIRMATERIAL_BLENDMODE_NORMAL "Normal"; HAIRMATERIAL_BLENDMODE_MULTIPLY "Multiply"; HAIRMATERIAL_BLENDMODE_DIFFERENCE "Difference"; HAIRMATERIAL_BLENDMODE_NEGATIVE "Negative"; HAIRMATERIAL_BLENDMODE_ADD "Add"; HAIRMATERIAL_BLENDMODE_SUB "Subtract"; HAIRMATERIAL_BLENDMODE_XOR "Xor"; HAIRMATERIAL_BLENDMODE_OVERWRITE "Overwrite"; HAIRMATERIAL_BLENDMODE_LEVR "Levr"; }