Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID MATERIAL_EDITORDISPLAY
Element Information
Sample Code
Example code for the id MATERIAL_EDITORDISPLAY in Mmaterial
Note that this is not the actual code from the Mmaterial file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Mmaterial.res)
LONG MATERIAL_EDITORDISPLAY { CYCLE { MATERIAL_EDITORDISPLAY_COMBINED; MATERIAL_EDITORDISPLAY_COLOR; MATERIAL_EDITORDISPLAY_DIFFUSION; MATERIAL_EDITORDISPLAY_LUMINANCE; MATERIAL_EDITORDISPLAY_TRANSPARENCY; MATERIAL_EDITORDISPLAY_REFLECTANCE; MATERIAL_EDITORDISPLAY_ENVIRONMENT; MATERIAL_EDITORDISPLAY_BUMP; MATERIAL_EDITORDISPLAY_ALPHA; MATERIAL_EDITORDISPLAY_DISPLACEMENT; MATERIAL_EDITORDISPLAY_NORMAL; } }
Header File Code (Mmaterial.h)
#ifndef MMATERIAL_H__ #define MMATERIAL_H__ enum { MATERIAL_EDITORDISPLAY = 1000, //First ID should start at 1000 MATERIAL_EDITORDISPLAY_COMBINED = 1, MATERIAL_EDITORDISPLAY_COLOR = 2, MATERIAL_EDITORDISPLAY_DIFFUSION = 3, MATERIAL_EDITORDISPLAY_LUMINANCE = 4, MATERIAL_EDITORDISPLAY_TRANSPARENCY = 5, MATERIAL_EDITORDISPLAY_REFLECTANCE = 6, MATERIAL_EDITORDISPLAY_ENVIRONMENT = 7, MATERIAL_EDITORDISPLAY_BUMP = 8, MATERIAL_EDITORDISPLAY_ALPHA = 9, MATERIAL_EDITORDISPLAY_DISPLACEMENT = 10, MATERIAL_EDITORDISPLAY_NORMAL = 11, }; #endif // MMATERIAL_H__
String File Code (Mmaterial.str)
// C4D-StringResource // Identifier Text STRINGTABLE { MATERIAL_EDITORDISPLAY "ViewportDisplay"; MATERIAL_EDITORDISPLAY_COMBINED "Combined"; MATERIAL_EDITORDISPLAY_COLOR "Color"; MATERIAL_EDITORDISPLAY_DIFFUSION "Diffusion"; MATERIAL_EDITORDISPLAY_LUMINANCE "Luminance"; MATERIAL_EDITORDISPLAY_TRANSPARENCY "Transparency"; MATERIAL_EDITORDISPLAY_REFLECTANCE "Reflectance"; MATERIAL_EDITORDISPLAY_ENVIRONMENT "Environment"; MATERIAL_EDITORDISPLAY_BUMP "Bump"; MATERIAL_EDITORDISPLAY_ALPHA "Alpha"; MATERIAL_EDITORDISPLAY_DISPLACEMENT "Displacement"; MATERIAL_EDITORDISPLAY_NORMAL "Normal"; }