Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID MATERIAL_ENVIRONMENT_TEXTUREMIXING
Element Information
Sample Code
Example code for the id MATERIAL_ENVIRONMENT_TEXTUREMIXING in Mmaterial
Note that this is not the actual code from the Mmaterial file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Mmaterial.res)
LONG MATERIAL_ENVIRONMENT_TEXTUREMIXING { CYCLE { MATERIAL_TEXTUREMIXING_NORMAL; MATERIAL_TEXTUREMIXING_ADD; MATERIAL_TEXTUREMIXING_SUBTRACT; MATERIAL_TEXTUREMIXING_MULTIPLY; } }
Header File Code (Mmaterial.h)
#ifndef MMATERIAL_H__ #define MMATERIAL_H__ enum { MATERIAL_ENVIRONMENT_TEXTUREMIXING = 1000, //First ID should start at 1000 MATERIAL_TEXTUREMIXING_NORMAL = 1, MATERIAL_TEXTUREMIXING_ADD = 2, MATERIAL_TEXTUREMIXING_SUBTRACT = 3, MATERIAL_TEXTUREMIXING_MULTIPLY = 4, }; #endif // MMATERIAL_H__
String File Code (Mmaterial.str)
// C4D-StringResource // Identifier Text STRINGTABLE { MATERIAL_ENVIRONMENT_TEXTUREMIXING "MixMode"; MATERIAL_TEXTUREMIXING_NORMAL "Normal"; MATERIAL_TEXTUREMIXING_ADD "Add"; MATERIAL_TEXTUREMIXING_SUBTRACT "Subtract"; MATERIAL_TEXTUREMIXING_MULTIPLY "Multiply"; }