Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID MATERIAL_TRANSPARENCY_REFRACTION_PRESET
Element Information
Sample Code
Example code for the id MATERIAL_TRANSPARENCY_REFRACTION_PRESET in Mmaterial
Note that this is not the actual code from the Mmaterial file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Mmaterial.res)
LONG MATERIAL_TRANSPARENCY_REFRACTION_PRESET { ANIM OFF; CYCLE { MATERIAL_TRANSPARENCY_REFRACTION_PRESET_CUSTOM; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_BEER; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_DIAMOND; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_EMERALD; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_ETHANOL; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_GLASS; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_JADE; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_MILK; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_OIL_VEGETABLE; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_PEARL; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_PET; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_PLEXIGLASS; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_RUBY; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_SAPPHIRE; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_WATER; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_WATER_ICE; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_WHISKEY; } }
Header File Code (Mmaterial.h)
#ifndef MMATERIAL_H__ #define MMATERIAL_H__ enum { MATERIAL_TRANSPARENCY_REFRACTION_PRESET = 1000, //First ID should start at 1000 MATERIAL_TRANSPARENCY_REFRACTION_PRESET_CUSTOM = 1, MATERIAL_TRANSPARENCY_REFRACTION_PRESET_BEER = 2, MATERIAL_TRANSPARENCY_REFRACTION_PRESET_DIAMOND = 3, MATERIAL_TRANSPARENCY_REFRACTION_PRESET_EMERALD = 4, MATERIAL_TRANSPARENCY_REFRACTION_PRESET_ETHANOL = 5, MATERIAL_TRANSPARENCY_REFRACTION_PRESET_GLASS = 6, MATERIAL_TRANSPARENCY_REFRACTION_PRESET_JADE = 7, MATERIAL_TRANSPARENCY_REFRACTION_PRESET_MILK = 8, MATERIAL_TRANSPARENCY_REFRACTION_PRESET_OIL_VEGETABLE = 9, MATERIAL_TRANSPARENCY_REFRACTION_PRESET_PEARL = 10, MATERIAL_TRANSPARENCY_REFRACTION_PRESET_PET = 11, MATERIAL_TRANSPARENCY_REFRACTION_PRESET_PLEXIGLASS = 12, MATERIAL_TRANSPARENCY_REFRACTION_PRESET_RUBY = 13, MATERIAL_TRANSPARENCY_REFRACTION_PRESET_SAPPHIRE = 14, MATERIAL_TRANSPARENCY_REFRACTION_PRESET_WATER = 15, MATERIAL_TRANSPARENCY_REFRACTION_PRESET_WATER_ICE = 16, MATERIAL_TRANSPARENCY_REFRACTION_PRESET_WHISKEY = 17, }; #endif // MMATERIAL_H__
String File Code (Mmaterial.str)
// C4D-StringResource // Identifier Text STRINGTABLE { MATERIAL_TRANSPARENCY_REFRACTION_PRESET "TransparencyRefractionPreset"; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_CUSTOM "Custom"; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_BEER "Beer"; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_DIAMOND "Diamond"; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_EMERALD "Emerald"; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_ETHANOL "Ethanol"; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_GLASS "Glass"; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_JADE "Jade"; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_MILK "Milk"; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_OIL_VEGETABLE "Oil(Vegetable)"; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_PEARL "Pearl"; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_PET "PET"; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_PLEXIGLASS "Plexiglas"; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_RUBY "Ruby"; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_SAPPHIRE "Sapphire"; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_WATER "Water"; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_WATER_ICE "Water(Ice)"; MATERIAL_TRANSPARENCY_REFRACTION_PRESET_WHISKEY "Whiskey"; }