Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID OUTLINEMAT_ANIMATE_STROKES
Element Information
Sample Code
Example code for the id OUTLINEMAT_ANIMATE_STROKES in Moutliner
Note that this is not the actual code from the Moutliner file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Moutliner.res)
LONG OUTLINEMAT_ANIMATE_STROKES { CYCLE { OUTLINEMAT_ANIMATE_STROKES_LONGTOSHORT; OUTLINEMAT_ANIMATE_STROKES_SHORTTOLONG; OUTLINEMAT_ANIMATE_STROKES_TOPBOTTOM; OUTLINEMAT_ANIMATE_STROKES_BOTTOMTOP; OUTLINEMAT_ANIMATE_STROKES_LEFTRIGHT; OUTLINEMAT_ANIMATE_STROKES_RIGHTLEFT; OUTLINEMAT_ANIMATE_STROKES_RANDOM; } }
Header File Code (Moutliner.h)
#ifndef MOUTLINER_H__ #define MOUTLINER_H__ enum { OUTLINEMAT_ANIMATE_STROKES = 1000, //First ID should start at 1000 OUTLINEMAT_ANIMATE_STROKES_LONGTOSHORT = 1, OUTLINEMAT_ANIMATE_STROKES_SHORTTOLONG = 2, OUTLINEMAT_ANIMATE_STROKES_TOPBOTTOM = 3, OUTLINEMAT_ANIMATE_STROKES_BOTTOMTOP = 4, OUTLINEMAT_ANIMATE_STROKES_LEFTRIGHT = 5, OUTLINEMAT_ANIMATE_STROKES_RIGHTLEFT = 6, OUTLINEMAT_ANIMATE_STROKES_RANDOM = 7, }; #endif // MOUTLINER_H__
String File Code (Moutliner.str)
// C4D-StringResource // Identifier Text STRINGTABLE { OUTLINEMAT_ANIMATE_STROKES "StrokeOrder"; OUTLINEMAT_ANIMATE_STROKES_LONGTOSHORT "LongtoShort"; OUTLINEMAT_ANIMATE_STROKES_SHORTTOLONG "ShorttoLong"; OUTLINEMAT_ANIMATE_STROKES_TOPBOTTOM "ToptoBottom"; OUTLINEMAT_ANIMATE_STROKES_BOTTOMTOP "BottomtoTop"; OUTLINEMAT_ANIMATE_STROKES_LEFTRIGHT "LefttoRight"; OUTLINEMAT_ANIMATE_STROKES_RIGHTLEFT "RighttoLeft"; OUTLINEMAT_ANIMATE_STROKES_RANDOM "Random"; }