Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE in Moutliner

Note that this is not the actual code from the Moutliner file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Moutliner.res)


LONG  OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE
{
                        
    CYCLE 
    {         OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_PIXELS_LENGTH; 
        OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_TIME; 
        OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_COMPLETION; 
        OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_TOTALTIME; 
        OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_ENDFRAME; 
        OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_ANIMEND; 
    }
}
            

Header File Code (Moutliner.h)

#ifndef MOUTLINER_H__
#define MOUTLINER_H__
enum
{
  OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE = 1000,  //First ID should start at 1000
    OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_PIXELS_LENGTH = 1,
    OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_TIME = 2,
    OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_COMPLETION = 3,
    OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_TOTALTIME = 4,
    OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_ENDFRAME = 5,
    OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_ANIMEND = 6,
};
#endif	// MOUTLINER_H__

String File Code (Moutliner.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE    "DrawSpeed";
    OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_PIXELS_LENGTH    "Pixels";
    OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_TIME    "StrokeTime";
    OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_COMPLETION    "Completion";
    OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_TOTALTIME    "TotalTime";
    OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_ENDFRAME    "EndFrame";
    OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_ANIMEND    "AnimationEnd";
}