Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE
Element Information
Sample Code
Example code for the id OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE in Moutliner
Note that this is not the actual code from the Moutliner file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Moutliner.res)
LONG OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE { CYCLE { OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_PIXELS_LENGTH; OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_TIME; OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_COMPLETION; OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_TOTALTIME; OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_ENDFRAME; OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_ANIMEND; } }
Header File Code (Moutliner.h)
#ifndef MOUTLINER_H__ #define MOUTLINER_H__ enum { OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE = 1000, //First ID should start at 1000 OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_PIXELS_LENGTH = 1, OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_TIME = 2, OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_COMPLETION = 3, OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_TOTALTIME = 4, OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_ENDFRAME = 5, OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_ANIMEND = 6, }; #endif // MOUTLINER_H__
String File Code (Moutliner.str)
// C4D-StringResource // Identifier Text STRINGTABLE { OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE "DrawSpeed"; OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_PIXELS_LENGTH "Pixels"; OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_TIME "StrokeTime"; OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_COMPLETION "Completion"; OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_TOTALTIME "TotalTime"; OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_ENDFRAME "EndFrame"; OUTLINEMAT_ANIMATE_STROKE_SPEED_TYPE_ANIMEND "AnimationEnd"; }