Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id OUTLINEMAT_LINE_CONTOUR_ANGLE in Moutliner

Note that this is not the actual code from the Moutliner file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Moutliner.res)


LONG  OUTLINEMAT_LINE_CONTOUR_ANGLE
{
                        
    CYCLE 
    {         OUTLINEMAT_LINE_CONTOUR_OBJECT_X; 
        OUTLINEMAT_LINE_CONTOUR_OBJECT_Y; 
        OUTLINEMAT_LINE_CONTOUR_OBJECT_Z; 
        OUTLINEMAT_LINE_CONTOUR_WORLD_X; 
        OUTLINEMAT_LINE_CONTOUR_WORLD_Y; 
        OUTLINEMAT_LINE_CONTOUR_WORLD_Z; 
        OUTLINEMAT_LINE_CONTOUR_VIEW_X; 
        OUTLINEMAT_LINE_CONTOUR_VIEW_Y; 
        OUTLINEMAT_LINE_CONTOUR_VIEW_Z; 
    }
}
            

Header File Code (Moutliner.h)

#ifndef MOUTLINER_H__
#define MOUTLINER_H__
enum
{
  OUTLINEMAT_LINE_CONTOUR_ANGLE = 1000,  //First ID should start at 1000
    OUTLINEMAT_LINE_CONTOUR_OBJECT_X = 1,
    OUTLINEMAT_LINE_CONTOUR_OBJECT_Y = 2,
    OUTLINEMAT_LINE_CONTOUR_OBJECT_Z = 3,
    OUTLINEMAT_LINE_CONTOUR_WORLD_X = 4,
    OUTLINEMAT_LINE_CONTOUR_WORLD_Y = 5,
    OUTLINEMAT_LINE_CONTOUR_WORLD_Z = 6,
    OUTLINEMAT_LINE_CONTOUR_VIEW_X = 7,
    OUTLINEMAT_LINE_CONTOUR_VIEW_Y = 8,
    OUTLINEMAT_LINE_CONTOUR_VIEW_Z = 9,
};
#endif	// MOUTLINER_H__

String File Code (Moutliner.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  OUTLINEMAT_LINE_CONTOUR_ANGLE    "Angle";
    OUTLINEMAT_LINE_CONTOUR_OBJECT_X    "ObjectX";
    OUTLINEMAT_LINE_CONTOUR_OBJECT_Y    "ObjectY";
    OUTLINEMAT_LINE_CONTOUR_OBJECT_Z    "ObjectZ";
    OUTLINEMAT_LINE_CONTOUR_WORLD_X    "WorldX";
    OUTLINEMAT_LINE_CONTOUR_WORLD_Y    "WorldY";
    OUTLINEMAT_LINE_CONTOUR_WORLD_Z    "WorldZ";
    OUTLINEMAT_LINE_CONTOUR_VIEW_X    "ViewX";
    OUTLINEMAT_LINE_CONTOUR_VIEW_Y    "ViewY";
    OUTLINEMAT_LINE_CONTOUR_VIEW_Z    "ViewZ";
}