Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID OUTLINEMAT_LINE_CONTOUR_POSITION
Element Information
Sample Code
Example code for the id OUTLINEMAT_LINE_CONTOUR_POSITION in Moutliner
Note that this is not the actual code from the Moutliner file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Moutliner.res)
LONG OUTLINEMAT_LINE_CONTOUR_POSITION { DEFAULT 1; HIDDEN ; CYCLE { OUTLINEMAT_LINE_CONTOUR_OBJECT_X; OUTLINEMAT_LINE_CONTOUR_OBJECT_Y; OUTLINEMAT_LINE_CONTOUR_OBJECT_Z; OUTLINEMAT_LINE_CONTOUR_WORLD_X; OUTLINEMAT_LINE_CONTOUR_WORLD_Y; OUTLINEMAT_LINE_CONTOUR_WORLD_Z; OUTLINEMAT_LINE_CONTOUR_VIEW_X; OUTLINEMAT_LINE_CONTOUR_VIEW_Y; OUTLINEMAT_LINE_CONTOUR_VIEW_Z; } }
Header File Code (Moutliner.h)
#ifndef MOUTLINER_H__ #define MOUTLINER_H__ enum { OUTLINEMAT_LINE_CONTOUR_POSITION = 1000, //First ID should start at 1000 OUTLINEMAT_LINE_CONTOUR_OBJECT_X = 1, OUTLINEMAT_LINE_CONTOUR_OBJECT_Y = 2, OUTLINEMAT_LINE_CONTOUR_OBJECT_Z = 3, OUTLINEMAT_LINE_CONTOUR_WORLD_X = 4, OUTLINEMAT_LINE_CONTOUR_WORLD_Y = 5, OUTLINEMAT_LINE_CONTOUR_WORLD_Z = 6, OUTLINEMAT_LINE_CONTOUR_VIEW_X = 7, OUTLINEMAT_LINE_CONTOUR_VIEW_Y = 8, OUTLINEMAT_LINE_CONTOUR_VIEW_Z = 9, }; #endif // MOUTLINER_H__
String File Code (Moutliner.str)
// C4D-StringResource // Identifier Text STRINGTABLE { OUTLINEMAT_LINE_CONTOUR_POSITION "Position"; OUTLINEMAT_LINE_CONTOUR_OBJECT_X "ObjectX"; OUTLINEMAT_LINE_CONTOUR_OBJECT_Y "ObjectY"; OUTLINEMAT_LINE_CONTOUR_OBJECT_Z "ObjectZ"; OUTLINEMAT_LINE_CONTOUR_WORLD_X "WorldX"; OUTLINEMAT_LINE_CONTOUR_WORLD_Y "WorldY"; OUTLINEMAT_LINE_CONTOUR_WORLD_Z "WorldZ"; OUTLINEMAT_LINE_CONTOUR_VIEW_X "ViewX"; OUTLINEMAT_LINE_CONTOUR_VIEW_Y "ViewY"; OUTLINEMAT_LINE_CONTOUR_VIEW_Z "ViewZ"; }