Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID OUTLINEMAT_LINE_PARTICLES_DEATH
Element Information
Sample Code
Example code for the id OUTLINEMAT_LINE_PARTICLES_DEATH in Moutliner
Note that this is not the actual code from the Moutliner file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Moutliner.res)
LONG OUTLINEMAT_LINE_PARTICLES_DEATH { DEFAULT 1; CYCLE { OUTLINEMAT_LINE_PARTICLES_DEATH_REMAIN; OUTLINEMAT_LINE_PARTICLES_DEATH_REMOVE; OUTLINEMAT_LINE_PARTICLES_DEATH_RUNOUT; OUTLINEMAT_LINE_PARTICLES_DEATH_FADEOUT; } }
Header File Code (Moutliner.h)
#ifndef MOUTLINER_H__ #define MOUTLINER_H__ enum { OUTLINEMAT_LINE_PARTICLES_DEATH = 1000, //First ID should start at 1000 OUTLINEMAT_LINE_PARTICLES_DEATH_REMAIN = 1, OUTLINEMAT_LINE_PARTICLES_DEATH_REMOVE = 2, OUTLINEMAT_LINE_PARTICLES_DEATH_RUNOUT = 3, OUTLINEMAT_LINE_PARTICLES_DEATH_FADEOUT = 4, }; #endif // MOUTLINER_H__
String File Code (Moutliner.str)
// C4D-StringResource // Identifier Text STRINGTABLE { OUTLINEMAT_LINE_PARTICLES_DEATH "OnDeath"; OUTLINEMAT_LINE_PARTICLES_DEATH_REMAIN "KeepStroke"; OUTLINEMAT_LINE_PARTICLES_DEATH_REMOVE "RemoveStroke"; OUTLINEMAT_LINE_PARTICLES_DEATH_RUNOUT "RunOut"; OUTLINEMAT_LINE_PARTICLES_DEATH_FADEOUT "FadeOut"; }