Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID NEUTRON_VIEWPORT_MODE
Element Information
Sample Code
Example code for the id NEUTRON_VIEWPORT_MODE in NeutronSceneHook
Note that this is not the actual code from the NeutronSceneHook file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (NeutronSceneHook.res)
LONG NEUTRON_VIEWPORT_MODE { CYCLE { NEUTRON_VIEWPORT_MODE_NONE; NEUTRON_VIEWPORT_MODE_NEUTRON; NEUTRON_VIEWPORT_MODE_LEGACY; } }
Header File Code (NeutronSceneHook.h)
#ifndef NEUTRONSCENEHOOK_H__ #define NEUTRONSCENEHOOK_H__ enum { NEUTRON_VIEWPORT_MODE = 1000, //First ID should start at 1000 NEUTRON_VIEWPORT_MODE_NONE = 1, NEUTRON_VIEWPORT_MODE_NEUTRON = 2, NEUTRON_VIEWPORT_MODE_LEGACY = 3, }; #endif // NEUTRONSCENEHOOK_H__
String File Code (NeutronSceneHook.str)
// C4D-StringResource // Identifier Text STRINGTABLE { NEUTRON_VIEWPORT_MODE "Display"; NEUTRON_VIEWPORT_MODE_NONE "None"; NEUTRON_VIEWPORT_MODE_NEUTRON "BasicShading(Fast)"; NEUTRON_VIEWPORT_MODE_LEGACY "FullShading(Slow)"; }