Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_BASEOBJECT_USECOLOR
Element Information
Sample Code
Example code for the id ID_BASEOBJECT_USECOLOR in Obase
Note that this is not the actual code from the Obase file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Obase.res)
LONG ID_BASEOBJECT_USECOLOR { CYCLE { ID_BASEOBJECT_USECOLOR_OFF; ID_BASEOBJECT_USECOLOR_AUTOMATIC; ID_BASEOBJECT_USECOLOR_ALWAYS; ID_BASEOBJECT_USECOLOR_LAYER; } }
Header File Code (Obase.h)
#ifndef OBASE_H__ #define OBASE_H__ enum { ID_BASEOBJECT_USECOLOR = 1000, //First ID should start at 1000 ID_BASEOBJECT_USECOLOR_OFF = 1, ID_BASEOBJECT_USECOLOR_AUTOMATIC = 2, ID_BASEOBJECT_USECOLOR_ALWAYS = 3, ID_BASEOBJECT_USECOLOR_LAYER = 4, }; #endif // OBASE_H__
String File Code (Obase.str)
// C4D-StringResource // Identifier Text STRINGTABLE { ID_BASEOBJECT_USECOLOR "DisplayColor"; ID_BASEOBJECT_USECOLOR_OFF "Off"; ID_BASEOBJECT_USECOLOR_AUTOMATIC "Automatic"; ID_BASEOBJECT_USECOLOR_ALWAYS "On"; ID_BASEOBJECT_USECOLOR_LAYER "Layer"; }