Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_MG_BASEEFFECTOR_COLOR_BLEND
Element Information
Sample Code
Example code for the id ID_MG_BASEEFFECTOR_COLOR_BLEND in Obaseeffector
Note that this is not the actual code from the Obaseeffector file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Obaseeffector.res)
LONG ID_MG_BASEEFFECTOR_COLOR_BLEND { CYCLE { ID_MG_BASEEFFECTOR_COLOR_BLEND_DEFAULT; ID_MG_BASEEFFECTOR_COLOR_BLEND_ADD; ID_MG_BASEEFFECTOR_COLOR_BLEND_SUB; ID_MG_BASEEFFECTOR_COLOR_BLEND_MUL; ID_MG_BASEEFFECTOR_COLOR_BLEND_DIV; } }
Header File Code (Obaseeffector.h)
#ifndef OBASEEFFECTOR_H__ #define OBASEEFFECTOR_H__ enum { ID_MG_BASEEFFECTOR_COLOR_BLEND = 1000, //First ID should start at 1000 ID_MG_BASEEFFECTOR_COLOR_BLEND_DEFAULT = 1, ID_MG_BASEEFFECTOR_COLOR_BLEND_ADD = 2, ID_MG_BASEEFFECTOR_COLOR_BLEND_SUB = 3, ID_MG_BASEEFFECTOR_COLOR_BLEND_MUL = 4, ID_MG_BASEEFFECTOR_COLOR_BLEND_DIV = 5, }; #endif // OBASEEFFECTOR_H__
String File Code (Obaseeffector.str)
// C4D-StringResource // Identifier Text STRINGTABLE { ID_MG_BASEEFFECTOR_COLOR_BLEND "BlendingMode"; ID_MG_BASEEFFECTOR_COLOR_BLEND_DEFAULT "Default"; ID_MG_BASEEFFECTOR_COLOR_BLEND_ADD "Add"; ID_MG_BASEEFFECTOR_COLOR_BLEND_SUB "Subtract"; ID_MG_BASEEFFECTOR_COLOR_BLEND_MUL "Multiply"; ID_MG_BASEEFFECTOR_COLOR_BLEND_DIV "Divide"; }