Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_MG_BASEEFFECTOR_COLOR_MODE in Obaseeffector

Note that this is not the actual code from the Obaseeffector file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Obaseeffector.res)


LONG  ID_MG_BASEEFFECTOR_COLOR_MODE
{
                        
    CYCLE 
    {         ID_MG_BASEEFFECTOR_COLOR_MODE_OFF; 
        ID_MG_BASEEFFECTOR_COLOR_MODE_EFFECTOR; 
        ID_MG_BASEEFFECTOR_COLOR_MODE_COLOR; 
        ID_MG_BASEEFFECTOR_COLOR_MODE_FIELD; 
    }
}
            

Header File Code (Obaseeffector.h)

#ifndef OBASEEFFECTOR_H__
#define OBASEEFFECTOR_H__
enum
{
  ID_MG_BASEEFFECTOR_COLOR_MODE = 1000,  //First ID should start at 1000
    ID_MG_BASEEFFECTOR_COLOR_MODE_OFF = 1,
    ID_MG_BASEEFFECTOR_COLOR_MODE_EFFECTOR = 2,
    ID_MG_BASEEFFECTOR_COLOR_MODE_COLOR = 3,
    ID_MG_BASEEFFECTOR_COLOR_MODE_FIELD = 4,
};
#endif	// OBASEEFFECTOR_H__

String File Code (Obaseeffector.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_MG_BASEEFFECTOR_COLOR_MODE    "ColorMode";
    ID_MG_BASEEFFECTOR_COLOR_MODE_OFF    "Off";
    ID_MG_BASEEFFECTOR_COLOR_MODE_EFFECTOR    "EffectorColor";
    ID_MG_BASEEFFECTOR_COLOR_MODE_COLOR    "CustomColor";
    ID_MG_BASEEFFECTOR_COLOR_MODE_FIELD    "FieldsColor";
}