Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_MG_BASEEFFECTOR_TRANSFORMMODE
Element Information
Sample Code
Example code for the id ID_MG_BASEEFFECTOR_TRANSFORMMODE in Obaseeffector
Note that this is not the actual code from the Obaseeffector file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Obaseeffector.res)
LONG ID_MG_BASEEFFECTOR_TRANSFORMMODE { CYCLE { ID_MG_BASEEFFECTOR_TRANSFORMMODE_RELATIVE; ID_MG_BASEEFFECTOR_TRANSFORMMODE_ABSOLUTE; ID_MG_BASEEFFECTOR_TRANSFORMMODE_REMAP; } }
Header File Code (Obaseeffector.h)
#ifndef OBASEEFFECTOR_H__ #define OBASEEFFECTOR_H__ enum { ID_MG_BASEEFFECTOR_TRANSFORMMODE = 1000, //First ID should start at 1000 ID_MG_BASEEFFECTOR_TRANSFORMMODE_RELATIVE = 1, ID_MG_BASEEFFECTOR_TRANSFORMMODE_ABSOLUTE = 2, ID_MG_BASEEFFECTOR_TRANSFORMMODE_REMAP = 3, }; #endif // OBASEEFFECTOR_H__
String File Code (Obaseeffector.str)
// C4D-StringResource // Identifier Text STRINGTABLE { ID_MG_BASEEFFECTOR_TRANSFORMMODE "TransformMode"; ID_MG_BASEEFFECTOR_TRANSFORMMODE_RELATIVE "Relative"; ID_MG_BASEEFFECTOR_TRANSFORMMODE_ABSOLUTE "Absolute"; ID_MG_BASEEFFECTOR_TRANSFORMMODE_REMAP "Remap"; }