Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id BOOLEOBJECT_TYPE in Oboole

Note that this is not the actual code from the Oboole file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Oboole.res)


LONG  BOOLEOBJECT_TYPE
{
                        
    CYCLE 
    {         BOOLEOBJECT_TYPE_UNION; 
        BOOLEOBJECT_TYPE_SUBTRACT; 
        BOOLEOBJECT_TYPE_INTERSECT; 
        BOOLEOBJECT_TYPE_WITHOUT; 
    }
}
            

Header File Code (Oboole.h)

#ifndef OBOOLE_H__
#define OBOOLE_H__
enum
{
  BOOLEOBJECT_TYPE = 1000,  //First ID should start at 1000
    BOOLEOBJECT_TYPE_UNION = 1,
    BOOLEOBJECT_TYPE_SUBTRACT = 2,
    BOOLEOBJECT_TYPE_INTERSECT = 3,
    BOOLEOBJECT_TYPE_WITHOUT = 4,
};
#endif	// OBOOLE_H__

String File Code (Oboole.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  BOOLEOBJECT_TYPE    "BooleanType";
    BOOLEOBJECT_TYPE_UNION    "AunionB";
    BOOLEOBJECT_TYPE_SUBTRACT    "AsubtractB";
    BOOLEOBJECT_TYPE_INTERSECT    "AintersectB";
    BOOLEOBJECT_TYPE_WITHOUT    "AwithoutB";
}