Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_CA_CLUSTER_FALLOFF_MODE
Element Information
Sample Code
Example code for the id ID_CA_CLUSTER_FALLOFF_MODE in Ocacluster
Note that this is not the actual code from the Ocacluster file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Ocacluster.res)
LONG ID_CA_CLUSTER_FALLOFF_MODE { SCALE_H ; CYCLE { ID_CA_CLUSTER_FALLOFF_MODE_NONE; ID_CA_CLUSTER_FALLOFF_MODE_WORLD; ID_CA_CLUSTER_FALLOFF_MODE_LOCAL; ID_CA_CLUSTER_FALLOFF_MODE_SURFACE; } }
Header File Code (Ocacluster.h)
#ifndef OCACLUSTER_H__ #define OCACLUSTER_H__ enum { ID_CA_CLUSTER_FALLOFF_MODE = 1000, //First ID should start at 1000 ID_CA_CLUSTER_FALLOFF_MODE_NONE = 1, ID_CA_CLUSTER_FALLOFF_MODE_WORLD = 2, ID_CA_CLUSTER_FALLOFF_MODE_LOCAL = 3, ID_CA_CLUSTER_FALLOFF_MODE_SURFACE = 4, }; #endif // OCACLUSTER_H__
String File Code (Ocacluster.str)
// C4D-StringResource // Identifier Text STRINGTABLE { ID_CA_CLUSTER_FALLOFF_MODE "Falloff"; ID_CA_CLUSTER_FALLOFF_MODE_NONE "None"; ID_CA_CLUSTER_FALLOFF_MODE_WORLD "World"; ID_CA_CLUSTER_FALLOFF_MODE_LOCAL "Local"; ID_CA_CLUSTER_FALLOFF_MODE_SURFACE "Surface"; }