Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_CA_COLLISION_DEFORMER_OBJECT_COORDS
Element Information
Sample Code
Example code for the id ID_CA_COLLISION_DEFORMER_OBJECT_COORDS in Ocacollisiondeformer
Note that this is not the actual code from the Ocacollisiondeformer file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Ocacollisiondeformer.res)
LONG ID_CA_COLLISION_DEFORMER_OBJECT_COORDS { SCALE_H ; CYCLE { ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_NONE; ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_UV; ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_LENGTH; ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_SURFACE; ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_COLLIDER; } }
Header File Code (Ocacollisiondeformer.h)
#ifndef OCACOLLISIONDEFORMER_H__ #define OCACOLLISIONDEFORMER_H__ enum { ID_CA_COLLISION_DEFORMER_OBJECT_COORDS = 1000, //First ID should start at 1000 ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_NONE = 1, ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_UV = 2, ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_LENGTH = 3, ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_SURFACE = 4, ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_COLLIDER = 5, }; #endif // OCACOLLISIONDEFORMER_H__
String File Code (Ocacollisiondeformer.str)
// C4D-StringResource // Identifier Text STRINGTABLE { ID_CA_COLLISION_DEFORMER_OBJECT_COORDS "Falloff"; ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_NONE "None"; ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_UV "UV"; ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_LENGTH "Distance"; ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_SURFACE "Surface"; ID_CA_COLLISION_DEFORMER_OBJECT_COORDS_COLLIDER "Collider"; }