Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_CA_JOINT_OBJECT_BONE_ALIGN
Element Information
Sample Code
Example code for the id ID_CA_JOINT_OBJECT_BONE_ALIGN in Ocajoint
Note that this is not the actual code from the Ocajoint file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Ocajoint.res)
LONG ID_CA_JOINT_OBJECT_BONE_ALIGN { CYCLE { ID_CA_JOINT_OBJECT_BONE_ALIGN_NULL; ID_CA_JOINT_OBJECT_BONE_ALIGN_AXIS; ID_CA_JOINT_OBJECT_BONE_ALIGN_FROMPARENT; ID_CA_JOINT_OBJECT_BONE_ALIGN_TOCHILD; } }
Header File Code (Ocajoint.h)
#ifndef OCAJOINT_H__ #define OCAJOINT_H__ enum { ID_CA_JOINT_OBJECT_BONE_ALIGN = 1000, //First ID should start at 1000 ID_CA_JOINT_OBJECT_BONE_ALIGN_NULL = 1, ID_CA_JOINT_OBJECT_BONE_ALIGN_AXIS = 2, ID_CA_JOINT_OBJECT_BONE_ALIGN_FROMPARENT = 3, ID_CA_JOINT_OBJECT_BONE_ALIGN_TOCHILD = 4, }; #endif // OCAJOINT_H__
String File Code (Ocajoint.str)
// C4D-StringResource // Identifier Text STRINGTABLE { ID_CA_JOINT_OBJECT_BONE_ALIGN "Bone"; ID_CA_JOINT_OBJECT_BONE_ALIGN_NULL "Null"; ID_CA_JOINT_OBJECT_BONE_ALIGN_AXIS "Axis"; ID_CA_JOINT_OBJECT_BONE_ALIGN_FROMPARENT "FromParent"; ID_CA_JOINT_OBJECT_BONE_ALIGN_TOCHILD "ToChild"; }