Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_CA_JOINT_OBJECT_BONE_ALIGN in Ocajoint

Note that this is not the actual code from the Ocajoint file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Ocajoint.res)


LONG  ID_CA_JOINT_OBJECT_BONE_ALIGN
{
                        
    CYCLE 
    {         ID_CA_JOINT_OBJECT_BONE_ALIGN_NULL; 
        ID_CA_JOINT_OBJECT_BONE_ALIGN_AXIS; 
        ID_CA_JOINT_OBJECT_BONE_ALIGN_FROMPARENT; 
        ID_CA_JOINT_OBJECT_BONE_ALIGN_TOCHILD; 
    }
}
            

Header File Code (Ocajoint.h)

#ifndef OCAJOINT_H__
#define OCAJOINT_H__
enum
{
  ID_CA_JOINT_OBJECT_BONE_ALIGN = 1000,  //First ID should start at 1000
    ID_CA_JOINT_OBJECT_BONE_ALIGN_NULL = 1,
    ID_CA_JOINT_OBJECT_BONE_ALIGN_AXIS = 2,
    ID_CA_JOINT_OBJECT_BONE_ALIGN_FROMPARENT = 3,
    ID_CA_JOINT_OBJECT_BONE_ALIGN_TOCHILD = 4,
};
#endif	// OCAJOINT_H__

String File Code (Ocajoint.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_CA_JOINT_OBJECT_BONE_ALIGN    "Bone";
    ID_CA_JOINT_OBJECT_BONE_ALIGN_NULL    "Null";
    ID_CA_JOINT_OBJECT_BONE_ALIGN_AXIS    "Axis";
    ID_CA_JOINT_OBJECT_BONE_ALIGN_FROMPARENT    "FromParent";
    ID_CA_JOINT_OBJECT_BONE_ALIGN_TOCHILD    "ToChild";
}