Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_CA_JOINT_OBJECT_BONE_DISPLAY
Element Information
Sample Code
Example code for the id ID_CA_JOINT_OBJECT_BONE_DISPLAY in Ocajoint
Note that this is not the actual code from the Ocajoint file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Ocajoint.res)
LONG ID_CA_JOINT_OBJECT_BONE_DISPLAY { CYCLE { ID_CA_JOINT_OBJECT_BONE_DISPLAY_NONE; ID_CA_JOINT_OBJECT_BONE_DISPLAY_STANDARD; ID_CA_JOINT_OBJECT_BONE_DISPLAY_BOX; ID_CA_JOINT_OBJECT_BONE_DISPLAY_LINE; ID_CA_JOINT_OBJECT_BONE_DISPLAY_STICK; ID_CA_JOINT_OBJECT_BONE_DISPLAY_POLYGON; } }
Header File Code (Ocajoint.h)
#ifndef OCAJOINT_H__ #define OCAJOINT_H__ enum { ID_CA_JOINT_OBJECT_BONE_DISPLAY = 1000, //First ID should start at 1000 ID_CA_JOINT_OBJECT_BONE_DISPLAY_NONE = 1, ID_CA_JOINT_OBJECT_BONE_DISPLAY_STANDARD = 2, ID_CA_JOINT_OBJECT_BONE_DISPLAY_BOX = 3, ID_CA_JOINT_OBJECT_BONE_DISPLAY_LINE = 4, ID_CA_JOINT_OBJECT_BONE_DISPLAY_STICK = 5, ID_CA_JOINT_OBJECT_BONE_DISPLAY_POLYGON = 6, }; #endif // OCAJOINT_H__
String File Code (Ocajoint.str)
// C4D-StringResource // Identifier Text STRINGTABLE { ID_CA_JOINT_OBJECT_BONE_DISPLAY "Display"; ID_CA_JOINT_OBJECT_BONE_DISPLAY_NONE "None"; ID_CA_JOINT_OBJECT_BONE_DISPLAY_STANDARD "Standard"; ID_CA_JOINT_OBJECT_BONE_DISPLAY_BOX "Box"; ID_CA_JOINT_OBJECT_BONE_DISPLAY_LINE "Line"; ID_CA_JOINT_OBJECT_BONE_DISPLAY_STICK "Stick"; ID_CA_JOINT_OBJECT_BONE_DISPLAY_POLYGON "Polygon"; }