Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_CA_MUSCLE_OBJECT_STATE
Element Information
Sample Code
Example code for the id ID_CA_MUSCLE_OBJECT_STATE in Ocamuscle
Note that this is not the actual code from the Ocamuscle file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Ocamuscle.res)
LONG ID_CA_MUSCLE_OBJECT_STATE { SCALE_H ; ANIM OFF; PARENTCOLLAPSE ; CUSTOMGUI QUICKTABRADIO; CYCLE { ID_CA_MUSCLE_OBJECT_STATE_RELAX; ID_CA_MUSCLE_OBJECT_STATE_COMPRESSED; ID_CA_MUSCLE_OBJECT_STATE_EXTENDED; } }
Header File Code (Ocamuscle.h)
#ifndef OCAMUSCLE_H__ #define OCAMUSCLE_H__ enum { ID_CA_MUSCLE_OBJECT_STATE = 1000, //First ID should start at 1000 ID_CA_MUSCLE_OBJECT_STATE_RELAX = 1, ID_CA_MUSCLE_OBJECT_STATE_COMPRESSED = 2, ID_CA_MUSCLE_OBJECT_STATE_EXTENDED = 3, }; #endif // OCAMUSCLE_H__
String File Code (Ocamuscle.str)
// C4D-StringResource // Identifier Text STRINGTABLE { ID_CA_MUSCLE_OBJECT_STATE "State"; ID_CA_MUSCLE_OBJECT_STATE_RELAX "Relaxed"; ID_CA_MUSCLE_OBJECT_STATE_COMPRESSED "Compressed"; ID_CA_MUSCLE_OBJECT_STATE_EXTENDED "Extended"; }