Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_CA_CHARACTER_ADJUST_SYMMETRY_PLANE in Ocharacterbase

Note that this is not the actual code from the Ocharacterbase file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Ocharacterbase.res)


LONG  ID_CA_CHARACTER_ADJUST_SYMMETRY_PLANE
{
ANIM  OFF;                          
    CYCLE 
    {         ID_CA_CHARACTER_ADJUST_SYMMETRY_PLANE_DEFAULT; 
        ID_CA_CHARACTER_ADJUST_SYMMETRY_PLANE_WORLD_XY; 
        ID_CA_CHARACTER_ADJUST_SYMMETRY_PLANE_WORLD_YZ; 
        ID_CA_CHARACTER_ADJUST_SYMMETRY_PLANE_WORLD_XZ; 
        ID_CA_CHARACTER_ADJUST_SYMMETRY_PLANE_LOCAL_XY; 
        ID_CA_CHARACTER_ADJUST_SYMMETRY_PLANE_LOCAL_YZ; 
        ID_CA_CHARACTER_ADJUST_SYMMETRY_PLANE_LOCAL_XZ; 
    }
}
            

Header File Code (Ocharacterbase.h)

#ifndef OCHARACTERBASE_H__
#define OCHARACTERBASE_H__
enum
{
  ID_CA_CHARACTER_ADJUST_SYMMETRY_PLANE = 1000,  //First ID should start at 1000
    ID_CA_CHARACTER_ADJUST_SYMMETRY_PLANE_DEFAULT = 1,
    ID_CA_CHARACTER_ADJUST_SYMMETRY_PLANE_WORLD_XY = 2,
    ID_CA_CHARACTER_ADJUST_SYMMETRY_PLANE_WORLD_YZ = 3,
    ID_CA_CHARACTER_ADJUST_SYMMETRY_PLANE_WORLD_XZ = 4,
    ID_CA_CHARACTER_ADJUST_SYMMETRY_PLANE_LOCAL_XY = 5,
    ID_CA_CHARACTER_ADJUST_SYMMETRY_PLANE_LOCAL_YZ = 6,
    ID_CA_CHARACTER_ADJUST_SYMMETRY_PLANE_LOCAL_XZ = 7,
};
#endif	// OCHARACTERBASE_H__

String File Code (Ocharacterbase.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_CA_CHARACTER_ADJUST_SYMMETRY_PLANE    "Plane";
    ID_CA_CHARACTER_ADJUST_SYMMETRY_PLANE_DEFAULT    "Default";
    ID_CA_CHARACTER_ADJUST_SYMMETRY_PLANE_WORLD_XY    "WorldXY";
    ID_CA_CHARACTER_ADJUST_SYMMETRY_PLANE_WORLD_YZ    "WorldYZ";
    ID_CA_CHARACTER_ADJUST_SYMMETRY_PLANE_WORLD_XZ    "WorldXZ";
    ID_CA_CHARACTER_ADJUST_SYMMETRY_PLANE_LOCAL_XY    "LocalXY";
    ID_CA_CHARACTER_ADJUST_SYMMETRY_PLANE_LOCAL_YZ    "LocalYZ";
    ID_CA_CHARACTER_ADJUST_SYMMETRY_PLANE_LOCAL_XZ    "LocalXZ";
}