Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_CA_CHARACTER_JOINT_DISPLAY
Element Information
Sample Code
Example code for the id ID_CA_CHARACTER_JOINT_DISPLAY in Ocharacterbase
Note that this is not the actual code from the Ocharacterbase file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Ocharacterbase.res)
LONG ID_CA_CHARACTER_JOINT_DISPLAY { ANIM OFF; CYCLE { ID_CA_CHARACTER_JOINT_DISPLAY_DEFAULT; ID_CA_CHARACTER_JOINT_DISPLAY_NONE; ID_CA_CHARACTER_JOINT_DISPLAY_AXIS; ID_CA_CHARACTER_JOINT_DISPLAY_SPHERE; ID_CA_CHARACTER_JOINT_DISPLAY_CIRCLE; ID_CA_CHARACTER_JOINT_DISPLAY_BALL; } }
Header File Code (Ocharacterbase.h)
#ifndef OCHARACTERBASE_H__ #define OCHARACTERBASE_H__ enum { ID_CA_CHARACTER_JOINT_DISPLAY = 1000, //First ID should start at 1000 ID_CA_CHARACTER_JOINT_DISPLAY_DEFAULT = 1, ID_CA_CHARACTER_JOINT_DISPLAY_NONE = 2, ID_CA_CHARACTER_JOINT_DISPLAY_AXIS = 3, ID_CA_CHARACTER_JOINT_DISPLAY_SPHERE = 4, ID_CA_CHARACTER_JOINT_DISPLAY_CIRCLE = 5, ID_CA_CHARACTER_JOINT_DISPLAY_BALL = 6, }; #endif // OCHARACTERBASE_H__
String File Code (Ocharacterbase.str)
// C4D-StringResource // Identifier Text STRINGTABLE { ID_CA_CHARACTER_JOINT_DISPLAY "Joints"; ID_CA_CHARACTER_JOINT_DISPLAY_DEFAULT "Default"; ID_CA_CHARACTER_JOINT_DISPLAY_NONE "None"; ID_CA_CHARACTER_JOINT_DISPLAY_AXIS "Axis"; ID_CA_CHARACTER_JOINT_DISPLAY_SPHERE "Sphere(Wire)"; ID_CA_CHARACTER_JOINT_DISPLAY_CIRCLE "Circle"; ID_CA_CHARACTER_JOINT_DISPLAY_BALL "Sphere"; }