Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_CA_CHARACTER_MODE in Ocharacterbase

Note that this is not the actual code from the Ocharacterbase file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Ocharacterbase.res)


LONG  ID_CA_CHARACTER_MODE
{
SCALE_H  ;  ANIM  OFF;  CUSTOMGUI  QUICKTABRADIO;                          
    CYCLE 
    {         ID_CA_CHARACTER_MODE_BUILD; 
        ID_CA_CHARACTER_MODE_ADJUST; 
        ID_CA_CHARACTER_MODE_BIND; 
        ID_CA_CHARACTER_MODE_ANIMATE; 
    }
}
            

Header File Code (Ocharacterbase.h)

#ifndef OCHARACTERBASE_H__
#define OCHARACTERBASE_H__
enum
{
  ID_CA_CHARACTER_MODE = 1000,  //First ID should start at 1000
    ID_CA_CHARACTER_MODE_BUILD = 1,
    ID_CA_CHARACTER_MODE_ADJUST = 2,
    ID_CA_CHARACTER_MODE_BIND = 3,
    ID_CA_CHARACTER_MODE_ANIMATE = 4,
};
#endif	// OCHARACTERBASE_H__

String File Code (Ocharacterbase.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_CA_CHARACTER_MODE    "";
    ID_CA_CHARACTER_MODE_BUILD    "Build";
    ID_CA_CHARACTER_MODE_ADJUST    "Adjust";
    ID_CA_CHARACTER_MODE_BIND    "Binding";
    ID_CA_CHARACTER_MODE_ANIMATE    "Animate";
}