Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_CA_CHARACTER_MODE
Element Information
Sample Code
Example code for the id ID_CA_CHARACTER_MODE in Ocharacterbase
Note that this is not the actual code from the Ocharacterbase file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Ocharacterbase.res)
LONG ID_CA_CHARACTER_MODE { SCALE_H ; ANIM OFF; CUSTOMGUI QUICKTABRADIO; CYCLE { ID_CA_CHARACTER_MODE_BUILD; ID_CA_CHARACTER_MODE_ADJUST; ID_CA_CHARACTER_MODE_BIND; ID_CA_CHARACTER_MODE_ANIMATE; } }
Header File Code (Ocharacterbase.h)
#ifndef OCHARACTERBASE_H__ #define OCHARACTERBASE_H__ enum { ID_CA_CHARACTER_MODE = 1000, //First ID should start at 1000 ID_CA_CHARACTER_MODE_BUILD = 1, ID_CA_CHARACTER_MODE_ADJUST = 2, ID_CA_CHARACTER_MODE_BIND = 3, ID_CA_CHARACTER_MODE_ANIMATE = 4, }; #endif // OCHARACTERBASE_H__
String File Code (Ocharacterbase.str)
// C4D-StringResource // Identifier Text STRINGTABLE { ID_CA_CHARACTER_MODE ""; ID_CA_CHARACTER_MODE_BUILD "Build"; ID_CA_CHARACTER_MODE_ADJUST "Adjust"; ID_CA_CHARACTER_MODE_BIND "Binding"; ID_CA_CHARACTER_MODE_ANIMATE "Animate"; }