Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_CA_CHARACTER_NAMING_LABEL_COMPONENTS in Ocharacterbase

Note that this is not the actual code from the Ocharacterbase file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Ocharacterbase.res)


LONG  ID_CA_CHARACTER_NAMING_LABEL_COMPONENTS
{
ANIM  OFF;                          
    CYCLE 
    {         ID_CA_CHARACTER_NAMING_LABEL_NONE; 
        ID_CA_CHARACTER_NAMING_LABEL_LEVEL; 
        ID_CA_CHARACTER_NAMING_LABEL_ROOT; 
        ID_CA_CHARACTER_NAMING_LABEL_CHARACTER; 
        ID_CA_CHARACTER_NAMING_LABEL_DOCUMENT; 
        ID_CA_CHARACTER_NAMING_LABEL_GLOBAL; 
    }
}
            

Header File Code (Ocharacterbase.h)

#ifndef OCHARACTERBASE_H__
#define OCHARACTERBASE_H__
enum
{
  ID_CA_CHARACTER_NAMING_LABEL_COMPONENTS = 1000,  //First ID should start at 1000
    ID_CA_CHARACTER_NAMING_LABEL_NONE = 1,
    ID_CA_CHARACTER_NAMING_LABEL_LEVEL = 2,
    ID_CA_CHARACTER_NAMING_LABEL_ROOT = 3,
    ID_CA_CHARACTER_NAMING_LABEL_CHARACTER = 4,
    ID_CA_CHARACTER_NAMING_LABEL_DOCUMENT = 5,
    ID_CA_CHARACTER_NAMING_LABEL_GLOBAL = 6,
};
#endif	// OCHARACTERBASE_H__

String File Code (Ocharacterbase.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_CA_CHARACTER_NAMING_LABEL_COMPONENTS    "Components";
    ID_CA_CHARACTER_NAMING_LABEL_NONE    "None";
    ID_CA_CHARACTER_NAMING_LABEL_LEVEL    "Parent";
    ID_CA_CHARACTER_NAMING_LABEL_ROOT    "Root";
    ID_CA_CHARACTER_NAMING_LABEL_CHARACTER    "Character";
    ID_CA_CHARACTER_NAMING_LABEL_DOCUMENT    "Project";
    ID_CA_CHARACTER_NAMING_LABEL_GLOBAL    "Global";
}