Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_CA_CHARACTER_NAMING_LABEL_OBJECTS
Element Information
Sample Code
Example code for the id ID_CA_CHARACTER_NAMING_LABEL_OBJECTS in Ocharacterbase
Note that this is not the actual code from the Ocharacterbase file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Ocharacterbase.res)
LONG ID_CA_CHARACTER_NAMING_LABEL_OBJECTS { ANIM OFF; CYCLE { ID_CA_CHARACTER_NAMING_LABEL_NONE; ID_CA_CHARACTER_NAMING_LABEL_COMPONENT; ID_CA_CHARACTER_NAMING_LABEL_LEVEL; ID_CA_CHARACTER_NAMING_LABEL_ROOT; ID_CA_CHARACTER_NAMING_LABEL_CHARACTER; ID_CA_CHARACTER_NAMING_LABEL_DOCUMENT; ID_CA_CHARACTER_NAMING_LABEL_GLOBAL; } }
Header File Code (Ocharacterbase.h)
#ifndef OCHARACTERBASE_H__ #define OCHARACTERBASE_H__ enum { ID_CA_CHARACTER_NAMING_LABEL_OBJECTS = 1000, //First ID should start at 1000 ID_CA_CHARACTER_NAMING_LABEL_NONE = 1, ID_CA_CHARACTER_NAMING_LABEL_COMPONENT = 2, ID_CA_CHARACTER_NAMING_LABEL_LEVEL = 3, ID_CA_CHARACTER_NAMING_LABEL_ROOT = 4, ID_CA_CHARACTER_NAMING_LABEL_CHARACTER = 5, ID_CA_CHARACTER_NAMING_LABEL_DOCUMENT = 6, ID_CA_CHARACTER_NAMING_LABEL_GLOBAL = 7, }; #endif // OCHARACTERBASE_H__
String File Code (Ocharacterbase.str)
// C4D-StringResource // Identifier Text STRINGTABLE { ID_CA_CHARACTER_NAMING_LABEL_OBJECTS "Objects"; ID_CA_CHARACTER_NAMING_LABEL_NONE "None"; ID_CA_CHARACTER_NAMING_LABEL_COMPONENT "Component"; ID_CA_CHARACTER_NAMING_LABEL_LEVEL "Parent"; ID_CA_CHARACTER_NAMING_LABEL_ROOT "Root"; ID_CA_CHARACTER_NAMING_LABEL_CHARACTER "Character"; ID_CA_CHARACTER_NAMING_LABEL_DOCUMENT "Project"; ID_CA_CHARACTER_NAMING_LABEL_GLOBAL "Global"; }