Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_CA_CHARACTER_OM_DISPLAY
Element Information
Sample Code
Example code for the id ID_CA_CHARACTER_OM_DISPLAY in Ocharacterbase
Note that this is not the actual code from the Ocharacterbase file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Ocharacterbase.res)
LONG ID_CA_CHARACTER_OM_DISPLAY { ANIM OFF; CYCLE { ID_CA_CHARACTER_OM_DISPLAY_NONE; ID_CA_CHARACTER_OM_DISPLAY_COMPONENTS_OBJECTS; ID_CA_CHARACTER_OM_DISPLAY_COMPONENTS; ID_CA_CHARACTER_OM_DISPLAY_CONTROLLERS; ID_CA_CHARACTER_OM_DISPLAY_ACTIVE_COMPONENT; ID_CA_CHARACTER_OM_DISPLAY_ACTIVE_CONTROLLERS; ID_CA_CHARACTER_OM_DISPLAY_OBJECT; ID_CA_CHARACTER_OM_DISPLAY_FULL; } }
Header File Code (Ocharacterbase.h)
#ifndef OCHARACTERBASE_H__ #define OCHARACTERBASE_H__ enum { ID_CA_CHARACTER_OM_DISPLAY = 1000, //First ID should start at 1000 ID_CA_CHARACTER_OM_DISPLAY_NONE = 1, ID_CA_CHARACTER_OM_DISPLAY_COMPONENTS_OBJECTS = 2, ID_CA_CHARACTER_OM_DISPLAY_COMPONENTS = 3, ID_CA_CHARACTER_OM_DISPLAY_CONTROLLERS = 4, ID_CA_CHARACTER_OM_DISPLAY_ACTIVE_COMPONENT = 5, ID_CA_CHARACTER_OM_DISPLAY_ACTIVE_CONTROLLERS = 6, ID_CA_CHARACTER_OM_DISPLAY_OBJECT = 7, ID_CA_CHARACTER_OM_DISPLAY_FULL = 8, }; #endif // OCHARACTERBASE_H__
String File Code (Ocharacterbase.str)
// C4D-StringResource // Identifier Text STRINGTABLE { ID_CA_CHARACTER_OM_DISPLAY "ObjectManager"; ID_CA_CHARACTER_OM_DISPLAY_NONE "None"; ID_CA_CHARACTER_OM_DISPLAY_COMPONENTS_OBJECTS "ComponentHierarchy"; ID_CA_CHARACTER_OM_DISPLAY_COMPONENTS "Components"; ID_CA_CHARACTER_OM_DISPLAY_CONTROLLERS "Controllers"; ID_CA_CHARACTER_OM_DISPLAY_ACTIVE_COMPONENT "ActiveComponent"; ID_CA_CHARACTER_OM_DISPLAY_ACTIVE_CONTROLLERS "ActiveControllers"; ID_CA_CHARACTER_OM_DISPLAY_OBJECT "ActiveObject"; ID_CA_CHARACTER_OM_DISPLAY_FULL "FullHierarchy"; }