Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_CA_CHARACTER_OM_DISPLAY in Ocharacterbase

Note that this is not the actual code from the Ocharacterbase file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Ocharacterbase.res)


LONG  ID_CA_CHARACTER_OM_DISPLAY
{
ANIM  OFF;                          
    CYCLE 
    {         ID_CA_CHARACTER_OM_DISPLAY_NONE; 
        ID_CA_CHARACTER_OM_DISPLAY_COMPONENTS_OBJECTS; 
        ID_CA_CHARACTER_OM_DISPLAY_COMPONENTS; 
        ID_CA_CHARACTER_OM_DISPLAY_CONTROLLERS; 
        ID_CA_CHARACTER_OM_DISPLAY_ACTIVE_COMPONENT; 
        ID_CA_CHARACTER_OM_DISPLAY_ACTIVE_CONTROLLERS; 
        ID_CA_CHARACTER_OM_DISPLAY_OBJECT; 
        ID_CA_CHARACTER_OM_DISPLAY_FULL; 
    }
}
            

Header File Code (Ocharacterbase.h)

#ifndef OCHARACTERBASE_H__
#define OCHARACTERBASE_H__
enum
{
  ID_CA_CHARACTER_OM_DISPLAY = 1000,  //First ID should start at 1000
    ID_CA_CHARACTER_OM_DISPLAY_NONE = 1,
    ID_CA_CHARACTER_OM_DISPLAY_COMPONENTS_OBJECTS = 2,
    ID_CA_CHARACTER_OM_DISPLAY_COMPONENTS = 3,
    ID_CA_CHARACTER_OM_DISPLAY_CONTROLLERS = 4,
    ID_CA_CHARACTER_OM_DISPLAY_ACTIVE_COMPONENT = 5,
    ID_CA_CHARACTER_OM_DISPLAY_ACTIVE_CONTROLLERS = 6,
    ID_CA_CHARACTER_OM_DISPLAY_OBJECT = 7,
    ID_CA_CHARACTER_OM_DISPLAY_FULL = 8,
};
#endif	// OCHARACTERBASE_H__

String File Code (Ocharacterbase.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_CA_CHARACTER_OM_DISPLAY    "ObjectManager";
    ID_CA_CHARACTER_OM_DISPLAY_NONE    "None";
    ID_CA_CHARACTER_OM_DISPLAY_COMPONENTS_OBJECTS    "ComponentHierarchy";
    ID_CA_CHARACTER_OM_DISPLAY_COMPONENTS    "Components";
    ID_CA_CHARACTER_OM_DISPLAY_CONTROLLERS    "Controllers";
    ID_CA_CHARACTER_OM_DISPLAY_ACTIVE_COMPONENT    "ActiveComponent";
    ID_CA_CHARACTER_OM_DISPLAY_ACTIVE_CONTROLLERS    "ActiveControllers";
    ID_CA_CHARACTER_OM_DISPLAY_OBJECT    "ActiveObject";
    ID_CA_CHARACTER_OM_DISPLAY_FULL    "FullHierarchy";
}