Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID DOODLEOBJECT_LOAD_BITMAP
Element Information
Sample Code
Example code for the id DOODLEOBJECT_LOAD_BITMAP in Odoodle
Note that this is not the actual code from the Odoodle file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Odoodle.res)
BUTTON DOODLEOBJECT_LOAD_BITMAP { FIT_H ; }
Header File Code (Odoodle.h)
#ifndef ODOODLE_H__ #define ODOODLE_H__ enum { DOODLEOBJECT_LOAD_BITMAP = 1000, //First ID should start at 1000 }; #endif // ODOODLE_H__
String File Code (Odoodle.str)
// C4D-StringResource // Identifier Text STRINGTABLE { DOODLEOBJECT_LOAD_BITMAP "LoadBitmap"; }