Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_MG_EFFECTORDEFORMER_MODE
Element Information
Sample Code
Example code for the id ID_MG_EFFECTORDEFORMER_MODE in Oedeformer_panel
Note that this is not the actual code from the Oedeformer_panel file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oedeformer_panel.res)
LONG ID_MG_EFFECTORDEFORMER_MODE { CYCLE { ID_MG_EFFECTORDEFORMER_MODE_OFF; ID_MG_EFFECTORDEFORMER_MODE_OBJECT; ID_MG_EFFECTORDEFORMER_MODE_POINT; ID_MG_EFFECTORDEFORMER_MODE_POLYGON; } }
Header File Code (Oedeformer_panel.h)
#ifndef OEDEFORMER_PANEL_H__ #define OEDEFORMER_PANEL_H__ enum { ID_MG_EFFECTORDEFORMER_MODE = 1000, //First ID should start at 1000 ID_MG_EFFECTORDEFORMER_MODE_OFF = 1, ID_MG_EFFECTORDEFORMER_MODE_OBJECT = 2, ID_MG_EFFECTORDEFORMER_MODE_POINT = 3, ID_MG_EFFECTORDEFORMER_MODE_POLYGON = 4, }; #endif // OEDEFORMER_PANEL_H__
String File Code (Oedeformer_panel.str)
// C4D-StringResource // Identifier Text STRINGTABLE { ID_MG_EFFECTORDEFORMER_MODE "Deformation"; ID_MG_EFFECTORDEFORMER_MODE_OFF "Off"; ID_MG_EFFECTORDEFORMER_MODE_OBJECT "Object"; ID_MG_EFFECTORDEFORMER_MODE_POINT "Point"; ID_MG_EFFECTORDEFORMER_MODE_POLYGON "Polygon"; }