Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID MGSPLINEEFFECTOR_RELATIVEAXIS
Element Information
Sample Code
Example code for the id MGSPLINEEFFECTOR_RELATIVEAXIS in Oespline
Note that this is not the actual code from the Oespline file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oespline.res)
LONG MGSPLINEEFFECTOR_RELATIVEAXIS { CYCLE { MGSPLINEEFFECTOR_RELATIVEAXIS_X; MGSPLINEEFFECTOR_RELATIVEAXIS_XNEG; MGSPLINEEFFECTOR_RELATIVEAXIS_Y; MGSPLINEEFFECTOR_RELATIVEAXIS_YNEG; MGSPLINEEFFECTOR_RELATIVEAXIS_Z; MGSPLINEEFFECTOR_RELATIVEAXIS_ZNEG; } }
Header File Code (Oespline.h)
#ifndef OESPLINE_H__ #define OESPLINE_H__ enum { MGSPLINEEFFECTOR_RELATIVEAXIS = 1000, //First ID should start at 1000 MGSPLINEEFFECTOR_RELATIVEAXIS_X = 1, MGSPLINEEFFECTOR_RELATIVEAXIS_XNEG = 2, MGSPLINEEFFECTOR_RELATIVEAXIS_Y = 3, MGSPLINEEFFECTOR_RELATIVEAXIS_YNEG = 4, MGSPLINEEFFECTOR_RELATIVEAXIS_Z = 5, MGSPLINEEFFECTOR_RELATIVEAXIS_ZNEG = 6, }; #endif // OESPLINE_H__
String File Code (Oespline.str)
// C4D-StringResource // Identifier Text STRINGTABLE { MGSPLINEEFFECTOR_RELATIVEAXIS "RelativeOffsetAxis"; MGSPLINEEFFECTOR_RELATIVEAXIS_X "+X"; MGSPLINEEFFECTOR_RELATIVEAXIS_XNEG "-X"; MGSPLINEEFFECTOR_RELATIVEAXIS_Y "+Y"; MGSPLINEEFFECTOR_RELATIVEAXIS_YNEG "-Y"; MGSPLINEEFFECTOR_RELATIVEAXIS_Z "+Z"; MGSPLINEEFFECTOR_RELATIVEAXIS_ZNEG "-Z"; }