Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID MGSPLINEEFFECTOR_TRANSFORMMODE
Element Information
Sample Code
Example code for the id MGSPLINEEFFECTOR_TRANSFORMMODE in Oespline
Note that this is not the actual code from the Oespline file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oespline.res)
LONG MGSPLINEEFFECTOR_TRANSFORMMODE { CYCLE { MGSPLINEEFFECTOR_TRANSFORMMODE_ABSOLUTE; MGSPLINEEFFECTOR_TRANSFORMMODE_RELATIVE; MGSPLINEEFFECTOR_TRANSFORMMODE_RELSPLINE; } }
Header File Code (Oespline.h)
#ifndef OESPLINE_H__ #define OESPLINE_H__ enum { MGSPLINEEFFECTOR_TRANSFORMMODE = 1000, //First ID should start at 1000 MGSPLINEEFFECTOR_TRANSFORMMODE_ABSOLUTE = 1, MGSPLINEEFFECTOR_TRANSFORMMODE_RELATIVE = 2, MGSPLINEEFFECTOR_TRANSFORMMODE_RELSPLINE = 3, }; #endif // OESPLINE_H__
String File Code (Oespline.str)
// C4D-StringResource // Identifier Text STRINGTABLE { MGSPLINEEFFECTOR_TRANSFORMMODE "TransformMode"; MGSPLINEEFFECTOR_TRANSFORMMODE_ABSOLUTE "Absolute"; MGSPLINEEFFECTOR_TRANSFORMMODE_RELATIVE "RelativetoNode"; MGSPLINEEFFECTOR_TRANSFORMMODE_RELSPLINE "RelativetoSpline"; }