Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID MGTARGETEFFECTOR_MODE
Element Information
Sample Code
Example code for the id MGTARGETEFFECTOR_MODE in Oetarget
Note that this is not the actual code from the Oetarget file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oetarget.res)
LONG MGTARGETEFFECTOR_MODE { FIT_H ; CYCLE { MGTARGETEFFECTOR_MODE_OBJECT; MGTARGETEFFECTOR_MODE_CAMERA; MGTARGETEFFECTOR_MODE_NEXT; MGTARGETEFFECTOR_MODE_PREV; MGTARGETEFFECTOR_MODE_FIELDS; } }
Header File Code (Oetarget.h)
#ifndef OETARGET_H__ #define OETARGET_H__ enum { MGTARGETEFFECTOR_MODE = 1000, //First ID should start at 1000 MGTARGETEFFECTOR_MODE_OBJECT = 1, MGTARGETEFFECTOR_MODE_CAMERA = 2, MGTARGETEFFECTOR_MODE_NEXT = 3, MGTARGETEFFECTOR_MODE_PREV = 4, MGTARGETEFFECTOR_MODE_FIELDS = 5, }; #endif // OETARGET_H__
String File Code (Oetarget.str)
// C4D-StringResource // Identifier Text STRINGTABLE { MGTARGETEFFECTOR_MODE "TargetMode"; MGTARGETEFFECTOR_MODE_OBJECT "ObjectTarget"; MGTARGETEFFECTOR_MODE_CAMERA "LookAtCamera"; MGTARGETEFFECTOR_MODE_NEXT "NextNode"; MGTARGETEFFECTOR_MODE_PREV "PreviousNode"; MGTARGETEFFECTOR_MODE_FIELDS "FieldDirection"; }